Players fly their airplane from airport to airport across the United States. The goal is to deliver passengers to their destination airports. Players need to decide which passengers to carry on each leg of a journey to maximize the effectiveness of the trip. Action cards allow special moves such as non-stop flights. Players can thwart their opponents by...
Flights, England to Australia by air is a roll and move race game where players travel a path across the globe from Croydon in England to Darwin in Australia. Along the numbered path players encounter favourable or detrimental problems such as "take an extra turn" or "Return to Croydon for a new plane". The winner is the first to arrive in Darwin...
Extrapolation from 'Play The Game" by Brian Love. Flip-O-Hoy is an aerial race game. It consists of a sky rack divided into stages representing an actual flight. Players advance around the board by spinning the propeller spinner. Different spaces on the board cause things to happen -- Engine Trouble, Air Pockets, Loop the Loop, Fog, Spinning Nose Dive...
Fly Fight Win: Afterburner is a hex-based, miniatures wargame rules set for air-to-air combat. The game emphasizes the importance of speed, altitude, and pilot skill and minimizes tedium. It includes statistics for many frontline fighters from the early Korean War era through the end of the Cold War. Afterburner is a standalone rules set and the second...
Fly Fight Win: Warbirds is a hex-based, miniatures wargame rules set for aerial combat in World War II. It emphasizes the importance of speed, altitude, and pilot skill, and minimizes much of the tedium typically associated with air-to-air combat games. It includes statistics for more than 60 frontline fighters of the era and a pilot advancement system for...
Fly Fight Win: Danger Zone is a hex-based, miniatures rules set for aerial combat from the early Vietnam War through Desert Storm. The game emphasizes the importance of speed, altitude, and pilot skill in the chaos of air combat. It includes statistics for many frontline fighters and a pilot advancement system for campaign games. All games in the Fly Fight...
Fly Fight Win: Honcho is a hex-based, miniatures rules set for aerial combat. It emphasizes the importance of speed, altitude, and pilot skill, and minimizes much of the tedium typically associated with air-to-air combat games. It includes statistics for many frontline fighters that saw action during the Korean War and a pilot advancement system for...
Fly Fight Win: MiG Alley is a hex-based, miniatures rules set for aerial combat. It emphasizes the importance of speed, altitude, and pilot skill, and minimizes much of the tedium typically associated with air-to-air combat games. It includes statistics for many frontline fighters that saw action during the Korean War and a pilot advancement system for...