ELUSIVE VICTORY is a game of air warfare over the Suez Canal between 1967 and 1973. In three wars: the Six Day War (1967), the War of Attrition (1967-1970) and the October War (aka "Ramadan War" or "Yom Kippur War", 1973) the sky above the Suez Canal was a crucible of combat. Covering air operations in all three wars, Elusive Victory simulates the battles...
Description from the designer: Empires of the Clouds is a worker placement game for 2-4 players. Players take control of an airship company during the golden age of aviation. Each round players will upgrade their airships, research new technologies, seek out investors, woo clients, and fill their passenger manifests. At the conclusion of each round the...
Emprise is an fast paced action economy combat card game that also doubles as a 52/54 card deck. By deploying troops and commissioning officers, your mission is to reinforce your position while repressing the enemies'. You will be forced into tense situations, sabotage your allies, rescue enemies, and sacrifice your own troops to win the battle. The...
"A brit Légügyi Minisztérium már a háború előtt is stratégiai célpontként tartotta számon a német iparvidékeket, s ezeken belül a gátakat, amiknek az elektromos áram termelésében és a hajózási csatornák vízzel való ellátásában is fontos szerepe volt. Az ellenük intézett leghatásosabb támadásnak a nagy méretű bombákkal végzett ismételt csapások látszottak...
Energy Management: Tactical is a paper-based simulation of tactical air-to-air combat using the innovative TRACE-R combat system. The system uses energy-maneuverability theory to faithfully simulate close-range dog-fighting tactics and fighter performance with relatively high accuracy. The system eliminates the limitations of hex and counter systems by...
Entour is a roll and move travel game with an educational objective. The board is a linear track of 38 destinations starting from a Port of Departure and ending in a Port of Arrival. There is no rhyme or reason to the order of the destinations, which are literally all over the map. One player or non-player acts as the Tour Director, and holds the pack of...
4th of 12 games in the Epoch Wargame Electronics series. Each of the games features easy to learn rules (in Japanese), quick games that average about 30 minutes (not including setup), magnetic pieces on a set board, and an electronic dice-roller with 6 LED dots to work out the effects of combat. As long as one player knows the rules, the other player does...
This is a game of intense, steampunk-airship battle and daring rescue. Players work together to overcome an evil squad of airfoils while attempting to rescue The Grand Duchess from the battleship Kre'null. Escape of the Kre'null is a strategic cooperative arial combat game where 1 to 4 players work together in an effort to reach The Grand Duchess while...
The players start in Hamburg. Movement is determined by a die. The first player back in Hamburg wins the game. On some spaces events hinder or benefit the players. On the game board, some cities are equipped with a hidden metal strip whereas the planes are outfitted with a magnet. If a plane lands at such a city the magnet aligns with the metal strip and...
Exit Vector is an aerial combat board game set in a dystopian near future where nations, criminal syndicates, and powerful corporations compete for power in a high-tech world. Players assume the role of an expert pilot for hire, flying their high-performance aircraft on jobs ranging from search and destroy to troop transport. Exit Vector is built from the...