The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #3 was published in April 1995. Table of contents: Command at Sea Scenario: A raider´s battle Kitbash Corner Russian subs: the...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #2 was published in January 1995. Table of contents: Folloup Strike Packages Udbina Command at Sea Errata Haarpoon IV...
The Naval SITREP supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. This special double issue of the Naval SITREP, #57-58 was published in October of 2020. It takes the place of the April 2020 issue as well as the October issue, and is sold at a reduced price. Table of...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #60 was published in April of 2021. Table of contents: Harpoon V Scenario: Bugout (with supporting annex data) From Mousers to...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #61 was published in October of 2021. Table of contents: Tracking Changes in the Rules Harpoon V Scenario: Pasdaran Swarm...
The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #62 was published in April of 2022. Table of contents: Features Harpoon Scenario: Hunt for a Queen The Helge Ingstad / Sola TS...
Expansion and Design Kit for basic fighter combat and advanced fighter combat. Includes counters for: SBD-5 Dauntless dive bombers Ju87B-1 Stuka dive bombers Il-2 Sturmovik dive bombers D-3A Val dive bombers He 111P-2 Heinkle medium bomber G4M2 Betty medium bomber B-25C Mitchell medium bomber Bristol Beaufort medium bomber Avro Lancaster heavy bomber B-17G...
A fast moving game based on the supersonic jetliner. The game places you in the position of a Concorde fleet manager, testing your commercial skill - and providing you with hours of fun. As a fleet manager you collect passengers, organize aircrew, buy fuel at the right price and decide when is the best time to take off. You decide whether to fly at...
In Connecting Flights, players take a role of airline managers who compete for passengers and resources required to fly them to their desired destinations. Players make money for each transported passenger, with the player making the most money in the last round being the winner. The airport, plane and passenger cards, which can be purchased in auctions...
"Control Tower" is a family boardgame about the management of the planes in an airport. The players are air controllers who must land and take off the planes and distribute those planes in the diferent areas of the airport like repair/maintenance garage or refuelling to satisfice their requeriments. The game has three phases. Twice of them are played...
From the designer: Control Tower: LAX Airport is a family boardgame about the management of the planes in an airport. The players are air controllers who must land and take off the planes and distribute those planes in the diferent areas of the airport like repair/maintenance garage or refuelling to satisfice their requeriments. The game is based on...
Coral Sea Solitaire (CSS) is a purpose-designed one-player wargame covering the aero-naval battle that took place between the US and Imperial Japanese Navies in May 1942. It was the first of the Pacific War CSS is based on the game system used in World at War number three Solomons Campaign; however, there are significant differences owing to the smaller...