Carrier Battles includes the Basic, Advanced, and Optional rules for Carrier Battles, and Basic Game Rules for The Iron Samurai. "Carrier Battles, and its companion game, The Iron Samurai, are historical simulations of battles fought between air and surface forces of the Japanese and Allied fleets in the South Pacific during World War II. Carrier Battles...
Cave Pilot 55 is an 'Arcade' card-board game where 1-4 players race their sophisticated technological bat-planes through a gauntlet cave. Players jointly contribute to the construction of the cave. The goal of the game is to finish alive with the most experience points gained during the race. Each turn, player's put a small part of the cave on the table...
The goal of this ice themed expansion is to fly the cave, collect reputation points and destroy or face the flying Ice Skeleton. The flying Ice Skeleton is accompanied by an Ice Mummy and an Ice Ghost, whereas you can also end up in an Ice Storm or been fired at by an Ice Ray. In a game of Cave Pilot 55 that makes use of large beasts like the flying Ice...
This is a VERY playable (free to print off and play) aerial transportation solitaire game about the U.S. Army Air Force's effort to fly supplies to China to keep it in World War 2 and tie up so many Imperial Japanese Army soldiers on the Asian mainland which it did. http://www.CoatneyHistory.com/CBIATC.htm (In the "Advanced" game, one player can be the...
Thanks to the Celestia: A Little Initiative expansion, you can leave the aircraft using the rowboat. With a single space, you'll have to be the quickest to embark, but is traveling alone such a good idea? This is the second expansion set for Celestia. It contains a 3D rowboat and new special cards. With this expansion pack you can now play Rowboat cards to...
Boscalumia, la citée oubliée (Boscalumia, the forgotten city) is a new city tile (number 25). It is distributed by L'Atelier des Énigmes, an escape room in Annecy (France). If you want to play with this city, place it at the right of Barbadahl (city 12) and leave a space between the two cities. When a turn begins in Barbadahl, the captain can choose to go...
Matryoshburg City is an additional city for Celestia that was distributed at the Festival International des Jeux in Cannes in 2022. Setup: Place Matryoshburg City before the first city. Rule: At the end of a trip, place the aircraft on the Matryoshburg City. Each player chooses a bonus from the following three options: * Draw an Equipment * Discard one or...
When you leave the airship for treasure and the captain succeeds in the next leg of the voyage you may shoot your grappling hook and get back on board. Obviously playing this special card means you'll have to leave the treasure from the previous city behind. You can't hang on to a rope without letting go of your heavy load. Grappling hook: Can be played...
This promo card came as a reward for certain backers of the Dized Kickstarter campaign in December 2018. Knowing the world of Celestia like the back of his hand, the Instructor can guide the adventurers towards the best treasure. Instructor: Can be played by: any adventurer who just left the ship Can be played when: the adventurer draws a Treasure card Has...
As far as I know this is the only set of miniatures rules specifically dealing with air-to-air combat between helicopters, though air-to-ground and ground-to-air combat is also covered. The rules are intended for use with 1/300th scale miniatures and the other game scales are as follows: 1 model = 1 aircraft, vehicle, infantry platoon 1 turn = 10-15...
The Channel Islands Game is based on the real routes and itineries in the Channel Isles. In playing the game hazards and dangers are encountered similar to those experienced in real life. It is only by chance and skill that a player can win. Object of the Game: To complete a tour of all five islands marked on the board, using the travel tickets to St Peter...