It’s race day! Aircrews to your Zeppelins! In this fast-playing racing game for two intrepid Zeppelin pilots, the players race their airships by rolling dice and playing cards — including a few dirty tricks! Who has the moxie to cross the finish line first? Zeppelin Derby has been specially created for Good Little Games by designer Todd Sanders, based on...
Zeppelin covers the battle between Peter Strasser's German Naval Airship Division and British aerial defenses during World War I. This game was published in the first issue of battle-market magazine dated Spring 2007. It contains 1 A4-sized maps, 2 A4-sized tracking aids, 50 1/2" counters, and four pages of rules. An accompanying article is included in the...
From the game cover: "A World War One solitaire and 2-player game. Fly against...or as...one of the MONSTERS OF THE AIR!" This game is a promotional insert in World War One Illustrated, Number 1, a publication of the World War One Historical Association. It was produced by Lombardy Studios, then a part of 1A Games publishing. The games uses a simple...
Zeppelin Raider: Imperial German Naval Airships is a solitaire, tactical level game placing you in command of one of several models of WWI Zeppelin dirigibles as part of the Imperial German Navy. Your mission is to destroy as much English war facilities as possible via bombing raids, or to conduct reconnaissance over the North Sea...and still survive and...
For I dipt into the future, far as human eye could see, Saw the Vision of the world, and all the wonder that would be; Saw the heavens fill with commerce, argosies of magic sails, Pilots of the purple twilight dropping down with costly bales; Heard the heavens fill with shouting, and there rain'd a ghastly dew From the nations' airy navies grappling in the...
“It is now spring of 1916. Improvements in anti-aircraft artillery and airplane performance have begun to threaten the zeppelins’ invulnerability. While British arms manufacturers are busy developing incendiary and explosive ammunition (which would seal the fate of the flammable hydrogen filled zeppelins), the ammunition will not be widely available until...
(from the GMT Website:) Volume III in the Down in Flames card game series moves to the Pacific Theatre of Operations in WWII. Players will recreate the first six months of furious aerial combat between the might of Imperial Japan and the surprised forces of the United Kingdom and the United States. Zero! includes the important early-war fighters and bomber...
(from GMT website:) Volume IV in the Down in Flames card game series covers World War II in the Pacific from mid-1942 until early 1945, starting where Volume III (Zero!) left off. Corsairs & Hellcats is a DiF Gamette, including all of the major late war aircraft types developed by both sides (Zero! is required in order to play this gamette). Allied players...
Zero Leader is based on the Corsair Leader game, with some significant changes. The game focuses on commanding and managing a Japanese aerial squadron in the Pacific in World War Two, with aircraft including the A6M2 Zero, KI-84 Frank, KI-43 Oscar, G4M Betty, and G3M Nell, covering the major campaigns throughout the war from 1941 to 1945. You will need to...
Get 56 cards of Japanese Aces and Elite Pilots. New pilots to use in your Zero Leader battles and campaigns. 52 Japanese Pilot cards with “Legendary” status 4 New Event cards - Unreasonable Expectations - He is with Us! - Lack of Leadership - Powerful Presence Most of these pilots have additional keyword abilities like Diligent, Smart Landing, Quick Hands...