"Extensively researched, Red Baron is the first set of World War I air miniatures rules to combine historical accuracy with an easily playable rules system. Instead of relying on the luck of the dice, players have to use their wits to respond to constantly changing battle, just like their real-life counterparts." "Features rules for multiple maneuvers and...
Red Baron is a low complexity, quick playing board game of World War I air combat. This is not an aerial combat simulation by any means. It is a relatively simple "beer & pretzels" game in which the players use cards to fly their fighters, bombers, and balloons. The game is two-dimensional (no altitude considerations) and features three aircraft types...
Put out by Red Baron Pizza; An interactive VCR Game With Real Action Footage and Animation. Challenge yourself to become the ruler of the skies with this action-packed ...board game featuring real live aerial footage. Sitting in the cockpit of an acrobatic biplane, you use the VCR remote control to win the race. Hit play to start the action and pause to...
The Red Air Force challenged the Luftwaffe in a series of air battles over the Kuban Bridgehead in early 1943. The lessons learned by the Soviet airmen would help them gain air superiority on the Eastern Front later that year. This is a two player game in the Air Wars series. Units represent one or more Soviet air regiments or German Gruppen. Aircraft...
Note: the 2nd Edition is now available as Print-On-Demand at The Game Crafter: https://tinyurl.com/redmenace2 A PNP version (with VASSAL module) is also available at Wargame Vault: https://tinyurl.com/pnprm2 Number of Players: One Playing Time: 60-90 minutes Age: 12+ Complexity: 5 (out of 10) Solitaire Suitability: High Unit Scale: Groups, with some...
Red Parachutes - Soviet Airborne Assault Across the Dnepr, is a game based on the September 1943 Soviet Airborne operation which attempted to force a series of crossings of the Dnepr river near the city of Kanev. 1 22"x34" map, 980 counters, 16 pages of rules plus charts and tables. Scale is 2 km per hex, units are battalions and companies, each turn is...
Red Storm: Southern Flank includes two full expansion modules — Red Storm: Bavaria covering southern Germany and Red Storm: Adriatic covering northern Italy and Yugoslavia. These two modules greatly expand the original Red Storm game, providing new air forces, with unique aircraft types and variants, and adding aircraft to air forces already depicted in...
"Red Storm" is the second sequel to the Charles S. Roberts Award-winning game Downtown. Red Storm is a standalone game that utilizes the Downtown game system to depict a hypothetical air war in May/June 1987 over the central portion of the NATO/Warsaw Pact front in central Germany. Like Downtown and Elusive Victory before it, Red Storm is an “operational”...
The Air War Over the Baltic, 1987 Red Storm: Baltic Approaches is the first expansion for GMT’s Red Storm game of operational level air combat between NATO and the Warsaw Pact. Red Storm: Baltic Approaches adds the air forces of three new countries (Denmark, Sweden, and Poland) along with additional units for nations represented in Red Storm, including US...
Red Storm: Dark Blue Defection is an unofficial solo expansion designed for use with GMT’s Red Storm – The Air War Over Germany, 1987, game of operational level air combat between NATO and the Warsaw Pact. Please note, this solo expansion is not a GMT Games product. Red Storm: Dark Blue Defection provides a solo only experience in which each scenario can...
(from the manual:) Red Sun / Blue Sky is a fast moving miniatures game that recreates aerial combat in the Pacific and South East Asian theaters in the early years of World War II. Simple game mechanics let you focus on leading a squadron or more of aircraft into harms way. [...] The speed and decisiveness of aerial combat is accurately recreated in a game...