A couple weeks ago my 11 year old daughter beat me in this in a typical last-minute cliff-hanger game. The game is so unpredictable - all the chances are 50% die rolls or coin tosses - it is ideal for solitaire play too. 8 half-month turns for U.S. or Japan to take and keep Henderson Field, Guadalcanal. 2 battleship, 2 cruiser - a 3rd for U.S. if/when 1 is...
Postcard Midway is a lightspeed fast, simple little Battle of Midway postcard wargame. Although it shows 16 turns, early destruction of the Japanese Kido Butai carrier striking force can decide the game in the first 4, as historically. Fog of War has been fully worked in: the US has only a 50% codebreaking chance (of setting up a Point Luck or wherever...
VERY simple little diminuation of Murmansk Run: Arctic Convoys to Russia, triggered by the Norwegian film KONVOI to be released in the US as The Arctic Convoy. The star of the film, SS Hestmanden/Horseman exists, docked down at Norway's Merchant Sailors' Museum in Løvika near Kristiansand. Can be played solitaire by random contact/combat selection of the...
A relatively fast and simple air, sea, and land battle game focusing on the 2 decisive aircraft carrier battles just east of Guadalcanal: Eastern Solomons (24-25Aug42) and Santa Cruz (Islands, 25-27Oct42). For the Eastern Solomons scenario, 1,2, or all 3 U.S. carriers may instead be absent due to Admiral Fletcher's concern about refueling. And Japanese...
Packs Of War Each Rank NON-Collectible Deck-building Tactical Military Card Game == "INTRODUCING THE BUILD QUEUE" REPLAYABLE Instead of a hand of cards, units come into play after being flipped faceup and waiting a certain number of turns in a Build Queue (BQ), think of an assembly line of four stacks of cards manufacturing forces. The way players manage...
PQ-17 is a 2-player game of World War II air-naval operations in the Barents and Norwegian Seas, where the Allied player strives to pass convoys to and from north Russia in the face of appalling weather and determined opposition from his Axis opponent. PQ-17 highlights the impact of reconnaissance, fuel, and the extreme climate without the drawbacks of a...
It is Spring 1940, and both the British and the Germans have plans to invade neutral Norway. The British still have the French on their side, while the German Kriegsmarine will never be larger. Who will strike first? Norway 1940 is a ziplock expansion for PQ-17 that adds all the British, French, Polish, and German naval and air units needed to re-fight...
Each player has 10 playing pieces: 4 combat aircraft, 3 strategic bombers, 3 anti-aircraft artillery (Flak). The combat aircraft moves 4 spaces along straigt or curved lines the Bombers moves 3 spaces. The Flak moves 2 spaces only along straight lines. Only the planes are allowed to move over friendly playing pieces. Movement is permitted in all...
"Solo Dice Game. Simulation of an Air War between USA and an imaginary Middle Eastern Nation." The game is played with paper, pencil, a ten-sided die, and one or two six-sided dice. "The player plays the commander of Anti-Aircraft troops of an imaginary Middle Eastern Nation. The goal is to bring down ten American war planes to create anti-war sentiment in...