This expansion includes air unit counters for 62 additional aircraft types, giving the original game of Mustangs greater flexibility and play value. Extends Mustangs to the early days of World War II and contains fighter types not only from the U.S., Germany, and Japan, but also from other aircraft producers such as Great Britain, Italy, and the Soviet...
'Fighter Duel' is a set of freely available variant rules which originally in 2018 used the aircraft data from the Avalon Hill WWII air combat game Mustangs, but from 2019 switched to using the data cards and later the single plane counters from the GMT Wing Leader series. It can also use counters from the SPI game Spitfire and the map from the Avalon Hill...
"Mustangs and Messerschmitts" is a Tactical level miniatures wargame game designed to be a good simulation of air to air combat; however it is also a role playing game of sorts. Each player controls a single fighter aircraft (or, sometimes, a small bomber formation). These aircraft are represented using 1/72nd scale models (or 1/700 scale models for the...
Narvik is an Operational level board-wargame of the historical events surrounding the German invasion of Norway in the spring of 1940. Narvik is actually two games in one. The historical game faithfully recreates the situation and explores the alternatives open to the opposing field commanders. On the Strategic level, Narvik may be combined with the other...
The game of solitaire strategic air command in World War III. The game puts the player in the shoes of an Allied Air Commander during a hypothetical World War III set around 1987. To that end, the decisions you make in this game are big theater decisions and the scale of the game works on the level of flights of aircraft. Each turn, you're creating and...
Description from the publisher: A realistic tactical simulation of naval combat in the 1970s, for two players. This game represents a combat between two fleets in a group of small islands. It can be treated as a real battle, or as an exercise where opposing sides (Blue and Red) fight for supremacy. This is one of our games with our original Triangle...
A trick-taking card game with cards featuring photos of contemporary United States Navy aircraft, surface ships, and submarines. The cards are marked with letters from A to Z and some of the cards are numbered as well (i.e. A1, A2, A3, A4). At the start of the game, each player is dealt seven cards. The goal is to capture the most Navy equipment by winning...
The goal of the game is to rise 7000 m into the air and then land your balloon safely. Movement is determined by 3 dice. Two numbered dice determine the rise and descent of a balloon, whereas the letter die determines movement to the left or right. On some spaces events hinder or benefit the players. If a balloon rises above 6300 m it risks its passengers...
Card game based on testing aircraft related to Neville Duke Test Pilot. The game comes with two packs of cards a regular size pack featuring 7 aircraft of the day Avro Vulcan, De Havilland Comet, Fairey Delta 2, Bristol Britannia, English Electric P.1, Gloster Javeline and Fairey Rotodyne. The second smaller pack is the Result of Test Pack which is used to...
«…With time and the Atavians’ forced collaboration, they learned to better exploit the Planets by installing powerful Proton Cannons and Orbital Bases to work as shipyard-shuttles. They also discovered the special riches in some Moons, and they established a commercial network by building Enclaves linked to the Stars…» There are three types of special...