Le Grand Cirque are Aerial miniature combat rules for the period 1938-1940. Miniatures of any scale (1/300, 1/72...) can be used, or the markers provided in the Vae Victis issue. Sequence of play: Activation per plane (not per player), then: Movement phase Firing phase Hexagons can be used to simplify resolution of maneuvers. Scale: 1 miniature = 1 plane...
Les Bombardiers ("The Bombers") is an expansion for Le Grand Cirque, aerial miniature combat rules for the period 1938-1940 Sequence of play: Activation per plane (not per player), then: Movement phase Firing phase Hexagons can be used to simplify resolution of maneuvers. Scale: 1 miniature = 1 plane, 1 sequence of play = a few seconds playing surface is...
Fast & Furious dogfights during the Great War. Le Temps des As (Age of Aces) is a tactical game featuring aerial combats from 1917-1918 during World War One. The system allows dogfights with several aircrafts in a reduced game time, with minimal markings on the map and requiring no pre-plotting or card play. The game focuses on dogfights and features rules...
Dogfights with new aircrafts, raids with Zeppelins, sinking ships with torpedoes and landing on aircraft-carrier : Le Temps des As II - Age of Aces II is a follow-up to Le Temps des As - Age of Aces, a tactical game about aerial warfare in the 1916-1918 period. Take control of this fast and furious game system with minimal use of markers and no...
A strong headwind from the Pole shakes your cargo and the few passengers you have aboard. Welcome to Antarctica. The all-white landscape suggests a landing strip on the ice floe! In this month of November, the ice is still thick enough to support a landing. This is the first time you’ve seen the famous “Ice Runway” with your own eyes. Landing an airliner...
You have passed over the Serra da Estrela mountain range in Portugal and turn south in Salamanca. You are told that there is heavy traffic over the Spanish capital. You descend slowly, turning northeast over Toledo and, at 5000 feet, you are given a runway for landing. You'll have to hurry! This is the promo airport distributed with the purchase of the...
Would you like to fly to the other side of the world? Can’t find suitable routes? Create your own routes and win the card game Let’s Fly. Get to know various passenger aircraft types and the world’s busiest airports, along with their official names and codes. Pick one of the 4 game objectives and score points, count the passengers or conquer continents....
From game rules for "Basic" game: Draw three "public cards" from the Travel deck and place them directly on the map. Deal each player four Travel cards, and give each player a jet pawn and scoring chip. Each player chooses one of their cards as their starting location and puts their jet pawn on that city. Put the card they chose in front of that player to...
In 1878 the Polish genius Rychnowski isolated an electrical fluid with remarkable lifting capabilities – a single, pivotal event that would change the world. The smartest military minds of the coming generation – Zeppelin, Jellico, Fisher and others – diverted their attention to the glorious new technological revolution and sea-going battleships were...
The complexities of ship construction create unique design quirks that bring a flavor all their own to each leviathan, while the men and women who crew these airships bring their skills, passions and blood to elevate each vessel into legend. Leviathans: Ship Quirks & Crew Abilities Card Deck is actually comprised of two decks: Ship Quirks and Crew...