Game 1 (Middle Europe) Each player gest a flight plan card and has to get his plane from indivated starting point to destination point. Movement is determined with two dice. Between some cities a unlucky number is indicated in the game board. If a player rolls this number with one of his dice while passing this point, he has to undertake an emergency...
The players must fly from the starting point to the destination airport. Each player chooses their own route. They have several options and must try to find the most convenient route. The first player to arrive at the destination is the winner. Players can also agree not to land at the destination airport, but to simply fly there and then return to the...
Imperial Eagles returns GMT’s Down in Flames World War II air combat card game system to the Pacific. Volume VI in the series is a stand-alone game in which you can recreate many of the air battles of the first two years of the war between the Japanese and the Western Allies. 65 different aircraft models (19 never before represented in DiF) are depicted...
'Imperial Skies' is a table top miniatures-based wargame of airship, dirigible, Zeppelin and aircraft battles, played out over the land, sea and skies of the early 20th Century. "Fleets of flying ships are pitted against each other in fast-paced aerial tactical combat. Gather powerful fleets of your favourite nation including Battleships, Dreadnoughts...
In Clouds of Glory (ICOG)is a tabletop air wargame that recreates aerial combat during the World War One. The game was developed in Denmark the 90's by 3 friends with a common passion for the WWI "Knights of the Air". The game features true 3-D action with accurate models of all the greatest planes of this era: SPADs, Sopwiths, Fokkers, Pfalz´es...
Fast play air-to-air combat miniatures game for jets equipped with guns and missiles. The game uses a rectangular grid with playing card suits marking 4 rows and cards K to A marking 14 columns, similar to Gary Graber's Göring's War. Jets have individual flight characteristics for vertical and lateral movement, as well as armament and structural points....
Interceptor Ace, Volume 2: Last Days of the Luftwaffe, 1944-1945, designed by Fernando Sola Ramos, is a solitaire, tactical level game which places you in command of a German day fighter during the last days of World War II. This is the sequel to the popular, action-packed Interceptor Ace 1943-44, designed by Gregory M. Smith, and picks up the action where...
You are a hotshot, rookie fighter pilot. You are looking to prove you have what it takes to be the best in the galaxy by being the first of your opponents to get 5 Kills and become an Intergalactic Ace. In the simple, strategy/chance game, Intergalactic Ace, players compete to be the first to shoot down 5 enemy ships. Upgrade your ship to prepare for...
A roll and move game where the first player to get all four of their jetliners to their destinations wins the game. Along the way players may be impeded in their journey by various hazard cards that represent the real and perceived perils of the times in which this game was designed such as hijackings, bomb threats, UFO encounters, and the devil's...
This game was published in 1988 in association with Frankfurt International Airport - Flughafen Franfurt Main - in Germany. It comprises two distinct games, the "Passenger Game", in which players race to move their passengers through the airport, whether arriving, departing or in transit, and the "Air Traffic Control Game", in which players attempt to move...
A Battle of the junkships rages in the Gamma Quadrant. Everyone wants to gain control of the valuable asteroid field, and there is only one way to do this: Destroy all opposing ships! Speed, shields and firepower have to be optimized to conserve energy, and the maneuvers of the enemies have to be anticipated in order to be able to strike at just the right...