An exciting investigative game set in a Maltese landscape during the era of the Knights of St John. Through the elimination process of the Knights, Places and Objects, solve The Knight’s Riddle by uncovering who did the act, where and using what. The first player to solve the case, wins. —description from the publisher Logħba investigattiva eċitanti...
Game of the Siege of Malta included in The Wargamer Magazine #50. Knights of Justice is a grand tactical level simulation of the Islamic attempt to crush the Knights Hospitallers during the year 1565. In May 1565, an Ottoman expedition between 26,000 and 39,000 men strong landed on Malta. Grand Master Jean Parisot de la Valette (GM 1557-1568) had a force...
The queen is dead! Long live the next heir or heiress or pet who survives this fierce battle of backstabbing, betrayal and dirty tricks. Place one candidate for the throne between every two players and two more in the center of the table. Each player chooses one of their cards, the number on it will determine the turn order. In that order, the players use...
Card game with a field. In game it is necessary to create hiding places and to hide in them relics from other players. Players can open anothers hiding places, and also place in the hiding places of a trap. The board makes hierarchy of monks of secret order. Game is published under the license for book Dan Brown "The Da Vinci Code". Game structure: Cards:...
In the old days - not as good as usually reported - many dangers awaited a merchant. In addition to thieves, malcontented customers and too high tolls, trade routes weren't as secure as they are today. Storms, pirates, war, malevolent officials, silted-up harbors and other disasters afflicted the trade routes. And so it could happen that cities which...
Kontor is a two-player tile-laying game which can also be played by two teams of two players. The name means 'Trading House' and the players act as merchants vying for supremacy in late 17th century Amsterdam. By building trading houses at the canals you aim to control three major commodities (Spices, Tea and Wine) in each harbor area. During the game you...
It's about money, trade, wine, salt, grain, profit, buying and selling, time, sins, plague, witches, murderers, beggars, inquisitors, Knight ........ The aim of the council is to appoint a new Pope. Anyone who has at the end of the game on the most electors, may name the new pope and is the winner of the game. --- Es geht um Geld, Handel, Wein, Salz...
"Crafters" - a game against the four urban planners fictional world of time, similar to the early Renaissance. Insatiable King sends us to the fertile plains to establish a town. All is good, but to motivate the king announces that at the end of the work will choose which one of the founders of the rise at the head of the city. In its course the first...
Kreuz und Quer is played on a 17x17 board. 2 Players try to move their 3 musketeers and 8 soldiers to the other side of the board, using two dice: First, the red dice indicates mandatory backward or sideways movement of one unit, followed by mandatory forward movement from the green dice. Soldiers move orthogonally, musketeers can move diagonally as well....
KunstQuiz Renaissance is an exciting journey into the fascinating world of art. Learn the great painters of the Renaissance and their most important works to know! And test Your knowledge of art at home, after visiting the museum or just so in between! In this jam-packed art quiz box you will find: 24 world-renowned painter, 24 selected paintings, 72...
User summary 驚異の部屋:芸術に隠されたアレゴリー (Kyoui no heya: Geijutsu ni kakusareta allegory) in English means 'Rooms of Wonder: Allegories hidden in the art'. The publisher also refers to it in German as Wunderkammer. Allegories are symbolic items which are drawn in several Western paintings to imply an abstract or spiritual meaning. In the game of Wunderkammer, you...