The year is 1525 in the Republic of Florence, and the city-state prospers under the rule of the Medici family. It is a time of artistry, of education, and of invention. All over the land, people are vying to find a patron, one of the rich noble families who will support and encourage a creative soul with their wealth, fame, and good name. One of the...
Inside you'll find a felt-lined box that serves as a dice tray. Players will also find 4 uniquely designed, dual-colored dice that introduces deeper strategy with another challenging decision - an option for another income die or to trade resources for different income. Lastly, included is another end game scoring category. Contents: 1 Deluxe dice box...
In this competitive coloring game, players are tasked with planning the color scheme for the last window in the town cathedral, and will be evaluated by the king based on set criteria. Through drafting pencils from the center of the table, players will color in their window, hoping that they will be the first to finish certain areas. Grab some colored...
This high quality production has ships sailing in exploration from Spain to North Africa in the search for inhabited islands. Players have to provision barrels, as well as roll dice and move accordingly, and when they reach the coats, can spy through their telescopes. This is a clever mechanism, with several discs showing different views of land being...
Tactical miniatures combat in the late medieval/early renaissance period, with a focus on Italy. Units are maneuvered, with combat decided by dice, playing cards and special fate cards. Campaign rules for Condottiere companies are included, as are armies from outside Italy. Designed for 28mm miniatures but conversion to other scales is easy. Single or...
"Card game for 2+ players. Italy 1200-1550. Each player is an Italian City State. Victory: Play ends after everyone has had 10 turns. The Player with the most Provinces wins. If Provinces are tied, the tied player with the most Ducats wins. Defeat: If you are ever reduced to zero Provinces, you automatically lose. Whoever conquers your last Province gets...
The seventh game of the Gold & steel series, the Conquest of Hungary, 1526 is a historical simulation featuring one of the numerous Ottoman attempts to conquer the Kingdom of Hungary which conducts to the infamous battle of Mohacs, August 29, 1526, where the army of Suleyman The Magnificent will slaughter most of the Hungarian army and their allies and...
from the Warp Spawn site: Each player controls a European power that has Colonial ambitions in the Caribbean (West Indies) Circa 1550-1750. Each player must pick as his identity one of the 4 Powers: Spanish, Dutch, English, French All players must be of a different power. VICTORY The player with the most Victory Tokens (VT) at the end of the game wins. END...
Conquistador recreates the 16th Century exploration and conquest of the New World (North and South America) by the major powers of Europe. —description from the back of the box (AH version) The game is quasi-historical in nature, providing the atmosphere and mechanics of the 16th Century world, along with historical personages. The object of the game is...
A simple card game of empire-building rivalry. There are some 15 territory cards rated 1 through 3, some of which are dealt out to the players at the start (each gets a 1 and a 2 territory). There are Revolt and Cannon cards. The remaining cards are Development cards, each rated from 1 to 6. On your turn, you draw a card and play or discard one. The deck...
“You (Cortez) control a band of Conquistadors seeking Gold in the New World. Conquistador Points: You start with 20 Conquistador Points (CP) (1 Point = 25 Men). If you are ever reduced to zero CP you automatically lose. The Deck: There is one deck. There are 2 main card types: Conquistador cards and Indian cards. Conquistador card types include:...