You board a train with one of our allies. Make sure that you have the run of the vehicle; however, you may need to keep things on track with your quick thinking and decoding skills. --- Audience Recommended for 12+; younger players may require guidance from an adult. Designed to be played either solo or collaboratively, and takes an average of 60-90...
Chapter V invites you to investigate an archaeological excavation site in the desert. Starting with a battered journal and some cryptic notations, you find four dig sites across which 12 scales of a great beast are scattered. You must follow the archaeologist's eleven-day research mission to locate the resting place of a fallen star. --- Audience...
Chapter VI brings you to the stately Milton Manor. From a mysterious note slid under your hotel room door, you know to examine the portraits, blueprints, and books you find in the house. You must locate and unlock the vault in the manor to complete the investigation and recover the shard before your adversaries get there first. --- Audience Recommended for...
As you are chased in a speeding van, you must use everything you've learnt as a Guardian to access the Mysterious Companies files. --- Audience Recommended for 12+; younger players may require guidance from an adult. Designed to be played either solo or collaboratively, and takes an average of 60-90 minutes to solve, though players can work through them at...
We believe that a former Guardian is living in isolation in the ancient forest of Thornhill. Before we lost contact with him, he left two things for us: a utility knife and a tin with a compass and some polaroids. We are entrusting you with these items, knowing that you have the tools to find him. --- Audience Recommended for 12+; younger players may...
You enter the sewer system underneath the looming tower. Will you be able to navigate the winding tunnels with what you have on you? --- Audience Recommended for 12+; younger players may require guidance from an adult. Designed to be played either solo or collaboratively, and takes an average of 60-90 minutes to solve, though players can work through them...
You arrive at the tower of Starfall Corporation. You find a note with a simple message 'Floor Sixty-Four' - the Restricted Research Department. There must be some clues left behind that points to the last artifacts. It's time to start exploring Floor Sixty-Four! Will you be able to locate the last artifacts? --- Audience Recommended for 12+; younger...
This is the finale of Season One. We have been sworn to secrecy, we will reveal nothing. --- Audience Recommended for 12+; younger players may require guidance from an adult. Designed to be played either solo or collaboratively, and takes an average of 60-90 minutes to solve, though players can work through them at their own pace. Difficulty Each Chapter...
This games comes with the word cards, a spinner to decide which "version" of the game you will play that round, and score sliders. It comes in a one-piece (except for the cards) blue clamshell in a box. You pick a card and spin the two-hole spinner -- one hole indicates whether you are using "talking only" of if you are performing charades. and the...
Château Gardens is a polyomino-drawing game where players compete to draw the optimal arrangement of plants and viewing platforms around a French Château. Players draw cards from a standard deck of playing card to learn what size, shape, and/or location of polyomino they must draw in their garden, or what noble's viewing platform they must add to combo off...
This a a 2 player game by the designer Shane "Bogue" Bogardus. This read and write 1 v 1 competitive game is an easy way to interact with our companion on a dinner date or at any restaurant table. You both simultaneously read the menu searching out specific words that match the random matching card given to each player. The first player to score a row...