A lost agent, a lost receptacle, an ancient guardian, and local legends all collide. Death Valley, CA USA (1970 N.T.) BEFORE YOU PRINT (a note from the designer). The design goals for this scenario were as follows: Create a slightly shorter scenario (real-time). Design and develop a scenario with my son, Roman. Puzzles that are challenging without being...
An Agent, thought missing, has reappeared in the recent past. You are tasked with going back to find him, and things spiral from there. Dilemma is Mark Stockton-Pitt's tribute to the Zero Escape series of consciousness time-travel games, as fans can tell by the strip mining of zero escape assets for this scenario (although all puzzles were created by the...
1892 N.T.: Two families came to the town of Promise, Nevada with the same dream—to work the land, gather its riches, and create their own slice of heaven. But as their rivalry grows, will they find hell instead? Legend says a fireball from the sky burned down the entire town, but the T.I.M.E Agency knows one of the family elders is the culprit. Can you...
Somebody has already tampered with history during 205 N.T. Your mission is to save the emperor from being killed and thus fixing the timeline. ... BEFORE YOU PRINT (a note from the designer): This is a very long scenario, 325 cards, separated in three decks. There are nice checkpoints to stop and proceed at another time. The entire scenario will take about...
Explore new - but strangely familiar - kingdoms in order to bring back an influential empress who has gone missing in 815 FT. This scenario has a strong focus on story line and relies on your deduction skills to solve multiple puzzles. It can be played separately from the T.I.M.E. Stories universe, while it carries a few winks to the original white cycle....
Now we are going to the alternative Ancient World that looks like Ancient Greece, 8734 year from foundation of the World. This is the 2nd expansion in new storyline and it continues the global story from expansion T.I.M.E Stories: Geologists. You may play this expansion as standalone game, but I recommend you to start from 1st expansion in storyline....
The agents are sent to a village in 1799 to find and defuse Basilisk, a monster that got there through a space-time rift from an alternative dimension. Basilisk's Lair is a Czech fan extension for T.I.M.E Stories. To play it is necessary to own a basic game. It is issued in the form of “print and play”, so you have to print and cut it first. The script is...
This fan expansion for T.I.M.E Stories is set in 1926 in St. Paul, Minnesota, USA. The disappearance of architect Frank Lloyd Wright has disrupted the time stream. To find him your team will have to gain access to private parties and drawing rooms of roaring 20's high society, and explore the city's hidden gangster underbelly. —description from the...
You finally get to the transfer room, answering the urging call of Laura. The AI is awaiting, impatient. «I assume it is impossible for you to arrive on time, so I will get straight to the point. Meet Bob immediately, there is no time to lose.» Bob greets you with his usual countenance, standing in front of the pods. «As Laura stated, there’s no time to...
You are a skilled carpet weaver in the bustling Persian market city of Tabriz, and your goal is to become the best known master of your craft. You accomplish this through savvy acquisitions from the market row and tactical completion of commoner, merchant, and royal commissions. The heart of Tabriz: The Card Game is the commission grid, an irregularly...