Quoted from the 5th Column Rules Introduction: With rules easy enough for a novice to understand, yet subtle enough to delight the expert, 5th Column adds the rules and new playing pieces to add increasing realism to Milton Bradley’s Fortress America, while maintaining the game’s ease and speed of play. 5th Column adds the ability to influence your game...
WW2 Frozen Hell 1943 - The Battle of Attu This small campaign system can be used and modified for a number of WW2 rules sets. This new WW2 publication is to bring to life the Battle of Attu in 1943. The only time since 1812 that American soil was invaded. This Campaign booklet has ideas for five scenarios, weather conditions, order of battle for both...
The Big Crash: New Rules is a fan-created expansion for Stockpile. This expansion replaces the original rules with new rules. It will change the game by adding more strategy and tactics but keeping its short play time and feeling. The fan expansion uses all of the components of the base game and it's also possible to use the Stockpile: Continuing...
This is an unofficial fan-made expansion. The fierce campaign has taken it’s toll on waring daimyos. After suffering defeat, they are forced to regroup in their Bakufu (war tent) to plan new strategies. With renewed vigor, the warlords return to the battlefield with a stronger thirst for conquest. In Rise of the Daimyo, players acquire Tactic cards after...
Lost Clans introduces 5 new clans to the game, with a total of 12 new cards. These clans add more difficult combinations and allow for a better experience with 4+ players. The clans are as follows: Utsunomiya - 1 card (4 pts) - 4 flipped Saito - 2 cards (3 pts each) - 6 flipped Otomo - 3 cards (2 pts, 3 pts, 4 pts) - 11 flipped Kuroda - 3 cards (2 pts, 2...
Designer's Note: This is not a professionally published game; it is a series of homemade expansions for Hero quest. I have been selling the games for 2 1/2 years, and have sold well over 600 expansions. So I believe there is justification for presenting them in this forum.) Dungeons of Peril is the collective name for my first four expansions for Hero...
The Game of Hero Quest lives on in these new adventure series of games. Each adventure is a single story that are 14 quests long. The Heroes start out with their beginning status and build up their strength as they fight their way through each castle. In the end they must have a fight with Zargon to survive. Will they succeed? These games' pdf files are...
In this second exciting adverture, you and your friends as new Heroes stumble upon a mystery when you rescue a little girl and unite her with her family. Zargon's monsters are kidnapping people. In a brazen attack upon a small town the Monsters have taken Baron Redhand back across their borders. His wife asks for your help and you travel after the Orc...
In this third adventure we set out to create for the Wizard some more spells that He could use. The challenge was to make Him more of a valuable member to the team, without making Him too powerful and becoming God like. In this adventure the Wizard asks His friends to join Him on a quest to recover ancient spells that have become lost. Once found, these...