EVE is a hard-core sci-fi setting, ruthless, cruel, and cold. Set twenty thousand years in the future, the game world presents a human race straining at the boundaries of its own nature. Massive empires have risen to envelop vast areas of space, each aiming to shape the universe according to its own unique vision. EVE: Conquests is a strategy board game...
Evil Corp is a darkly humorous and competitive game for 2-6 players with a focus on Take That, lots of careful Hand Management and some Area Control/Influence. If you play with casual gamer friends they'll get it in one round. So the game Spiel: A boardgame of revolutionary technology Ceo's. It's time to save the world, no matter the cost... Thematically:...
EVIL WIZARD SCHOOL The old wizard is near death. Before he dies he will teach his final lesson, the lesson that shows his deepest magic. Whoever receives this lesson will be the next master. The player’s represent the students and faculty of the school. They will scheme and back stab to be the one who gets that lesson. Everyone wants it. This allows you to...
Excalibur, a Diplomacy variant, was written and illustrated (map) by Kenneth Clark and published in War Bulletin (Issue 51 - Nov 1973), a "DipZine". Excalibur relies on the normal 1971 rules for most aspects of play. Specific differences include an established order of precedence for retreat order (for units without a valid retreat order); off-board supply...
Exchange Square is a stock market simulation board game where players compete to become the first to reach Master Trader. Buy and sell assets and ride on the economic highs to make the most money. Beware of the bubble bursting as other players back-stab you to get ahead in the rat race! This turn based roll and move game involves both team work and...
In the Exciting Game of the Kennedys, players each assume the role of one member of the Kennedy clan and strive with each other in a contest for national prominence. Game equipment includes: 6 pawns 2 dice 72 Turn of Events cards 36 Category cards 36 Official Blank cards Instruction sheet game board play money The earlier "Harrison and Winter" version of...
You're a fresh Commander-In-Chief spending your first day in The Oval Office. There are a million promises you need to keep that you made on the campaign trail, but there's one that echoes through those who've supported you: build the wall. The only problem is there are those who want to do it before you and take all your glory. But you can't let that...
Strategy game, resource management and pits where your goal is to become a member of the Federation Z, a fanatical, extremist and strangely altruistic civilization dedicated to the conservation and exploration of the galaxy and the planets that form it. In this episode we must colonize the planet Azul 33A, which during the last stellar cycle suffered some...
Explorium puts you in the hot seat of the world’s most risky and rewarding business...exploration and mining! Role-play as chairman and president of a junior exploration company. You must acquire un-tapped resources of copper, silver and GOLD— the king of metals and the metal of kings! The fluctuations of the Metal Market Index will test your presidential...
An Extension of Politics is as much about the political and social causes of a war as the war itself. The game starts before fighting breaks out, and the players take the role of nations as they prepare for war (or fail to) and navigate the international and domestic events that lead to open hostilities. Sets for different planned conflicts include World...
Fachorama is a card game inspired by Happy Families, with a few additional subtleties. The game consists of 32 FAF cards and 8 joker cards. (FAF is a French acronym that initially referred to xenophobic individuals and later expanded to include all far-right movements) Each card shows a FAF member, indicating their category, type, and the families to which...
Factors of Spice is a Euro-hybrid game. Similar in theme to Goa with mechanics like Puerto Rico and El Grande but with a map, limited combat, some secret movement elements. The time is the late 1500s and the domination of the Spice Trade is in the balance. Far from playing colonial powers, the initial countries sent Factors, or professional trader-agents...