From the Developer/Publisher: You want to rule the world. You have plans to do just that. Execute your plans, and maybe some pesky Rebels, before anyone else does. In the end, they will call you "Emperor". Emperor of the World is a casual game of reaching your goals before anyone else can. The rules are simple. Roll 2 dice. Turn over a token of one of the...
Empire is a strategic level, traditional hex grid and counter wargame set in a hypothetical ancient era continent. The game is best with 4 players but can be played with 3 or 2. Players must manage the economic, diplomatic and military affairs of their faction as they vie for control of the Empire. Piece density is low – 117 units. The game is low to...
In an age of exploration, rival nations battle for dominance. Discover new lands. Amass great wealth. Gather support. Above all, ensure imperial stability in a time of chaos. Empire is a board game of strategy, commerce, diplomacy, and power. Two to six players play as 18th century colonial nations competing to inspire the support of their people by...
Empire of Ashokaal is a political strategy and negotiation game of influence, deception, and ambition. Players openly represent one of the five factions, but their votes remain secret, shaping the empire’s future through hundreds of unique Decree cards — wars, trade booms, holy festivals, secret prophecies, or devastating disasters. Every decision has...
(from the back of the box - Avalon Hill edition:) "Empires in Arms" is a board-wargame covering the major elements of diplomacy and warfare during the Napoleonic Wars of 1805-1815. YOU, as a player, are the absolute monarch of a major European power (Austria, France. Great Britain. Prussia. Russia, Spain or Turkey) and guide that nation through the maze of...
"Empires in Harm" is a strategic and diplomatic Napoleonic wargame for between seven to ten players (depending on the Campaign selected) that covers warfare in Europe during the 18th and early 19th centuries, expanding the legendary Australian Design Group/Avalon Hill board-wargame "Empires in Arms". The military counters in the game generally represent...
Knowledge is power, and applied knowledge is freedom. Countries have risen from the ashes because of it, others have succumbed for lack of it. Now, it's your turn. Your era. Will you rise to the occasion and grow your empire? Or be devoured by the other leaders at the table? Empires of Influence is a board game that embodies the true struggle for power. It...
This classic SPI game from 1980 covers the economic and political landscape of Medieval Europe from 771 to 1467 on an area map. Several scenarios allow players to do anything from a solitaire game during the Charlemagne's reign to the "Grand Scenario" that covers historical trends throughout the period. Decision Games published a second edition in 2004...
"EMPRESARIOS - corruptus in extremis" is a game of strategy and political negotiation in which each player assumes the profession/role of one of the wealthiest characters of the city. Votes, fraud, alliances, revenge, and management of funds make this game one of the most hilarius games ever. Players will have Millions of Pesos (M$) to negociate between...
Players take on the role of one of three leaders in ancient Rome: Caesar, Pompeius, or Crassus. Each is seeking to dominate the others by various means. You could try a military victory by creating a massive land block... or perhaps a political victory by being elected as Consul twice... or perhaps you can win by sheer skill by raising your talents... This...
The End of the Triumvirate társasjáték 2500 Ft-tól! - 1 felhasználó árulja ezt a játékot!
Designed and promoted in 1979 or shortly after by "Glatteis", a German satirical magazine (motto: "The absurd is the reality"), this is a simple roll-and-move game which is a "satirical, partly realistic mirror of our real life" (from the introductory text). Players start in a randomly determined town and race to complete a circuit through the other five...
Cruel Necessity is solitaire game, suitable for group and classroom cooperative game play, tells the story of the English Civil Wars (1640-53) through its key events and decision points. You attempt to stop the advance of four armies bent on destroying Parliament and Puritanism, whom you represent; simply holding on to London is not enough. Each of the...