A card game to be played with anyone that wants to know what everyone thinks about things without letting anyone else know what they think. The base game consists of two types of cards, questions and yes/no cards. The questions are always formatted so that they have to be answered with Yes or No. I think you can see where this is going. One person draws a...
Set thousands of years in the future, the board game DarkStar is based on classics such as Dune, Cosmic Encounter, and Diplomacy. Strategically, DarkStar plays out something like Chess, although the game mechanisms are wildly different. Your key pieces are squadrons that you move around the board in stacks. The board itself being gridded into systems...
Welcome to the forum, and to this meeting in particular. It is an honor to sit here with those who represent the big capital in the world through your megalomanic investment firms. Tonight in DAVOS, we are going to play out our activities for the coming 3,5 years. One by one we will be taking over the world's largest corporations in one of the 4 blocs; In...
(from the rules:) Days of Decision (DOD) is Australian Design Groups' strategic level game of the politics and conflict leading up to the Second World War. Two to seven players each manage the economics and conduct the political and military operations of one or more of the Major Powers involved. Days of Decision consists of 2 games in 1. The standard...
Days of Decision II is a strategic level game about the politics and conflicts that created the Second World War. The period covered is 1936-46, and the players can make (or choose not to make) many of the decisions that led to the war. The game is very detailed in its political aspect, and is more a political game than a wargame. Each country affected by...
DE/LE BELGOTRON Fully bilingual Dutch/French - 2 games in 1 The quiz: Players compete in a cyclists' race, cycling from the Belgian Coast to the Belgian Ardennes. During the race, they answer trivia questions about Belgium. The first player to reach the cyclist with the yellow jersey wins. Anyone can win, whatever their knowledge about Belgium. The...
From the publisher's website: HP Lovecraft wrote about the reanimation of corpses when my Flapper Grandmother was doing the Charleston with the boy in the band (Grand Dad). In this intermediate level game you take Lovecraft’s start and make your own story. First you find clues that reveal what is going on. Once the plot is outed you make a choice. Am I...
In this turn-based card game, the ghosts of Simone De Beauvoir, W.E.B. Du Bois, Michel Foucault, and Karl Marx have returned from beyond the grave to complete a bit of unfinished business. Become the specter of one of these four great (but deceased) thinkers as you seek to recruit your last great protégé from the ranks of students on one college campus....
In the face of political instability and financial turmoil of the American Revolution, only one individual came out on top. ALEXANDER HAMILTON. Pit your survival instincts and spending savvy against all the Founding Fathers (and Mothers) in this historical action card game whose simple objective is as old as Ameritocracy itself: get all the money or die...
Description from the publisher: Dear Leader is an easy, banter-driven game about making things as hard as possible for Kim Jong-un, dictator of North Korea. Advisors use up the easy, sensible solutions and force Kim Jong-un into ridiculous extremes of problem solving, and while making themselves as troublesome as possible they must be acting as helpful and...
Find out what our future President will do when their golf courses are threatened by a cannibal incursion, the milk delivery is hijacked on the way to the Bullet Farm, and oh man oh man, your daughter is so, so hot. The hottest. Because what's more fun than a dismayingly dark future in which everything we love is threatened by uncertainty? It’s a Dear...
The olde King is Dead. Time to choose the new King. Players take turns playing claim cards face down on the three heirs to the throne, placing an influence cube for each card they play. Each claim card has a value which is scored at the game end. The player with the most influence on the heir who claims the throne wins the game. NOTE: This game was...