An 11 card expansion to Chrononauts that adds timeline cards and patches for the years 2000 to 2008, and new characters that are affected by events in that time period. Publisher Blurb: Chrononauts is now more than ten years old, and it's showing its age. A lot has happened in the 21st century, but the TimeLine stops at 1999! Introducing the Gore Years, an...
A time traveler's work is never done. With Chrononauts: Missing Artifacts, you can add six new mission cards to either Chrononauts or Early American Chrononauts — or both! These new missions will send you through time in search of missing treasures like one of the lost Fabergé Eggs, D.B. Cooper's suitcase full of money, a gemstone from Mars, and even the...
Can be added to Chrononauts or Early American Chrononauts. Text says: "The card can not be played or stolen unless flipped. If not flipped, a Beatles Reunion CD in play may be substituted for any one artifact listed on your mission" Originally included in Fluxx Blanxx, but was added to the original game version 1.4. It was also available by itself from...
This special Artifact card was designed to work in original Chrononauts, but you can use it in EAC by house rule agreement before the games starts. When used with EAC, since the TimeLine is totally different, it is freely playable, and also counts as a dessert food item for 4 Missions. Text says: "Cannot be played or stolen if [Hitler is alive]. Once in...
This Gadget works in either type of Chrononauts deck. Text says: "If you have this Gadget on the table, you may play an extra Inverter or Patch, and draw to replace it, after your normal turn action. You may only use one Time Machine action per turn." It debuted as a promo card at Origins 2004, and was added to the original game during the 3rd printing. It...
This Gadget works in either type of Chrononauts deck. Text says: "If you have this Gadget on the table, any Inverter you play works like a Reverse Fate. You may only use one Time Machine action per turn." It debuted as a promo card at GenCon 2004, and was added to the original game during the 3rd printing. It was also available for purchase by itself from...
This Chrononauts expansion pack fills out the rest of Row E—the 21st century so far. In the alternate universe you come from, did Donald Trump or Hillary Clinton win the 2016 elections? Did the Capitol Hill Insurrection happen or not? Did the Supreme Court overturn Roe vs. Wade or did we pass the Equal Rights Amendment? The Rest of Row E has three new...
Early American Chrononauts is a stand-alone prequel to Chrononauts, also from Looney Labs. The all-new TimeLine begins just before the American Revolution in 1770 and continues through the Civil War, stopping at 1916. As with Chrononauts, players travel through time to change linchpin events, patch paradoxes, and collect artifacts. This is a stand-alone...
The year is 1688 and the Glorious Revolution is neither glorious, nor a revolution! Players take on the role of one on England's early leaders like John Churchill or the Viscount of Halifax and score points by playing cards onto a central common grid. The cards are assigned to either the rebel or loyal cause, and allow players to collect money or force...
This satirical game was inspired by the former Czech prime minister, Andrej Babiš, who was very controversial and got involved in many questionable adventures, often resulting in police investigations and corruption accusations. 'Bureš' is the codename he assumed when he collaborated with the former communist secret police. Bureš is an "honest" politician...
The Roman Republic is at its height. The great patrician families compete for power through political intrigue, influence in the Senate, underhanded dealings, henchmen, and all kinds of more or less official business deals. Any maneuver is possible in this relentless quest for power and prestige. You are the head of one of these families. You intervene in...