Watergate: Change in History is a pair of promo cards for Watergate that was originally given to attendees of the 2020 Camp Capstone virtual convention. Later available as part of Pack C from the Dice Tower 2021 Kickstarter campaign. One card is for the Nixon player and the other is for the Editor player. If one game of Watergate follows another without...
Throughout what is now known as Arizona, ancient civilizations constructed epic cities, harnessed the powerful and unpredictable rivers to water crops and sustain their communities, and thrived for thousands of years. Eventually, the unpredictability of the seasons, the power of the floods, and the fragility of infrastructure contributed to the abandonment...
Family / management game for 4-6 people, from 12 years, with a playing time of about 1 hours. The game was commissioned by DHV in Amersfoort. Aim of the game is to a successful conclusion of negotiations for a PPP project to implement. The negotiations take DHV addition, a number of interested parties participated. The project can only be implemented if...
Two to four players compete for Electoral votes, based on their knowledge of U.S. state capitols and their luck with a spinner. Starting with the player who has the spinner, the player who correctly guesses the state associated with a given capitol city gets to mark the state with his peg. When all states are claimed, the player with the most Electoral...
The only job tougher than being President is being the ADVISOR to the President. Recommend the right moves, the Prez gets the glory. Mess up, and you’ll be put to bed with a shovel. Only the best, brightest, and--yes--those who catch a few breaks survive to enjoy the perks of the work. “We Have a Problem, Mr. President” puts you on the hot seat in the...
This product is an expansion to “We Have a Problem, Mr. President…” The base game is sold separately. Journey back to the past to tackle memorable moments of crisis with the Historical Expansion for “We Have A Problem, Mr. President…” the National Emergency Game. Whether you find yourself guiding the nation through the aftermath of Pearl Harbor...
We Must Unite Them is a campaign game about, politics, trust, and deception. Each player acts as a Royal House in a shared Kingdom in a time of great change as war looms upon the horizon. Each house sees a potential to twist the world into their own shape and agenda, but cannot do it alone. Who will rise and fall in a game about deception and lies? In each...
In We the Meeples, three to five players will pick and argue about the laws that are to implemented in the newly formed country of Boardgamelandia. Each player will have a political alliance with one of nine political parties and try to score points based on the laws the players pass throughout the game. The player at the end of the game with the strongest...
The game contains 500 history cards from five categories which explore the "people, events, documents, principles and faith that have contributed to the founding of the United States". Each card provides 'content-rich' answers (and pictures) that are sourced from over 100 books and 100s of online resources. The game not only teaches America's history, but...
Yiyia watched as the undead shambled through the broken gates of her soon to be defeated enemies. Long had she plotted and planed for this day, her dark heart pounding with the pent up joy she was having at hearing the screams of the dying on the other side of the high wall. Her house had finally crushed their greatest rivals, and now nothing, no one...