Players command the forces of Gondor and Mordor to decide the fate of Middle Earth. The game involves the quest of the fellowship and the military situation simultaneously. As the game was not properly licensed, it was quickly pulled from distribution and is, as a result, quite rare. (Description from the Diplomacy Boardgame Compendium and Gallery) This...
User summary: War of the Rings is a Diplomacy variant written by Jeff Key and published in Chimaera (Issue 13 - Mar 1976). The basic game follows the 1971 rules, but with numerous exceptions. The rules were accompanied by a custom color map. The game supports six players and the named nations are Mordor, Rohan, Gondor, The Men of the North, The Elves, and...
In War of the words, the players stand at the head of their own newspaper with their own political leaning (Royalist, Catholic, Centrist, Liberal or Republican). Each round, they can place their cards (informants and agents) in one of five different areas of Paris each round. They can attempt to gather the latest NEWS (three areas), seek support at a...
Played on a map of the Middle East. 4 factions are Blue: Saudi Arabia, Oman, Qatar, UAE. Green: Egypt, Jordan, Syria, Turkey, Sinai,Israel, Lebanon. Red: Iraq, Kuwait, Iran. Amber: Sudan, Ethiopia, Somalia Yemen. All forces are equal in units and types. Combat is A&A like with different hit numbers based on attacking and defending units. All factions has a...
Warfare is a fast paced, constantly changing, strategic contest for immortal glory, all taking place in your living room.Meet your friends on the field of battle and see who has the mettle to lead their army to victory! Warfare is played with 2-4 players facing off with four unique Units on a 13x13 grid. Players can use a turn to move, redeploy, attack, or...
It is not so long ago that the superpowers USA and USSR stood against each other with a arsenal of weapons that had the goal to destroy this planet multiple times. This game takes its participants back to a period of cold war, the distrust and the first disarmament negotiations. As speaker of a military power, each of the players tries to decrease the...
Warlords is a game of political diplomacy and military expansionism. Set in China during the first half of the 20th century, players take control of the warlord factions which vied for supremacy. With the ultimate aim of re-unifying or controlling China, players must wheel and deal, bribe, coerce, plot and fight their way to political, military and...
Players vie against each other to take over as many cities on the map as they can. The player who controls more than half of the un-razed cities of the kingdom wins. Warrior Knights is a game where players use armies to conquer cities and rout opposing forces. Cities provide income which pays for armies and city improvements. The interesting aspect of the...
After the enormous critical and sales success of Warriors of God: The Wars of England & France, 1135-1453, MMP is proud to present the grandfather of Warriors of God, Nakajima’s masterpiece, Warriors of Japan. Long considered one of the greatest games to ever be published in Japan, Warriors of Japan will feature much of the same system as we have seen in...
From 1563 to 1598, a civil war raged across the kingdom of France, involving all neighbouring countries. It pitted the last kings of the Valois line, the Protestants Huguenots and the Ultracatholics League. Part diplomacy game, part wargame, The Wars of Religion let you remake history. Each turn, you will use your supporters at court to improve your...
Two Lancastrians and two Yorkists draft cards that give them control of major towns, nobles, bishops and royal castles. Income generated by these enables them to raise armies and to bribe nobles, bishops and ship captains to change allegiance. Players then use secret planning and simultaneous deployment to gain control of the six areas in England and Wales...