Afrinopoly is a multi-faceted game, of African awareness for those interested in combining the challenge of attaining wealth, along with the acquisition of knowledge about vital geographic, economic, cultural and political data of the various nations within the African continent. Afrinopoly embraces the principles of mathematics, cultural awareness...
After the Last Sky simulates the first Palestinian Intifada, from 1987-1993. The game system is a custom implementation of the classic Card Driven Game (CDG) mechanism combined with new mechanisms that simulate civil unrest on a strategic scale. In the game 2 players simulate the First Palestinian Intifada. One side is the Unified National Leadership of...
A devastating earthquake ravaged the island of The Raya Republic. The initial devastation crippled major cities and damaged most of the island's main infrastructure. The tsunami that followed caused thousands to lose their lives, including the government and most of the military. In the aftermath of the earthquake, the island is in a major state of...
Description from the designer: Gender Dimensions of Humanitarian Assistance/Disaster Relief is the first expansion set for AFTERSHOCK: A Humanitarian Crisis Game. It requires the basic game to be played. Based on ideas suggested by subject matter experts, this expansion explores the ways in which gender shapes humanitarian needs and disaster response. It...
The Age of Arguments is set at the end of the 17th and beginning of the 18th centuries. It is a simulation of the struggle between the major European states for power in Europe and the emerging empires. The turn order auction is a nice tweak that really tests your bluffing abilities. The components are very cheap but that doesn't detract from the fun to be...
"Age of Bismarck: The Unifications of Italy and Germany, 1859 – 1871 is a strategic simulation which models these great unification campaigns and the nationalistic drives that gave birth to them. Blending an active war fighting with a diplomatic warfare system, Age of Bismarck models the periods of hot war and the much more prevalent periods of cold war...
Set in the latter half of the 18th century, Age of Reason (a.k.a. Zeitalter der Vernunft) makes players take on the role of regents for Great Britain, the Netherlands, France, Spain, Prussia, Austria and Russia who want to increase their home country's power in Europe while simultaneously establishing colonial empires in Africa, India and the Western...
We are transported back to 400AD, a time of great change in the world. The Roman Empire has collapsed and a new power, the Byzantine Empire, has just begun its 1000 year history in Constantinople. The West clamors for goods from the East: Silk and Paper from China; Resins and Emeralds from Arabia; Wheat, Glass, Linen and Ivory from Egypt and Spices...
Players represent workers oppressed by a tyrant bent on fulfilling his architectural greed. How do you live through such tyranny? By shirking the work and trying to get others to do it instead. By claiming action spots, players try to get the most inefficient combination of resources to fulfill their assigned projects. As players complete projects, they...