Component Game Systems game about Star Trek The Next Generation featuring the Federation, Klingons, Ferengi, and Romulans. The defunct Component Game Systems were apparently related to Companion Games. The basic idea is that each player need only buy his part of the game, representing in this case a race from the Star Trek universe. Players could buy...
Combining the epic scope of Twilight Imperium with the excitement and adaptability of Starmada, The Sovereign Stars contains three major components: First, the races of Twilight Imperium are fully defined within the Starmada rules system, including starship designs, weapons, and equipment. Second, it adapts the races outlined in the Starmada rulebook to...
Players have a chance to progress from one level of society to another by acquiring wealth through trading with other participants. Once the society is established, the group with the most wealth is given the right to make the rules for the game. The power group generally makes rules which maintain or increase its power and which those being governed...
Start the Printers: You are a chief-editor of a major national newspaper and have to fill all 5 sections of your paper with news. You collect the news by moving over the gameboard and answering trivia. You can also steal news from another newspaper. When you have filled all the sections you have to deliver your paper to the printing-plant. The game is like...
After the fall of the Berlin Wall and the division caused by the Cold War, the world opened up gradually to a period of globalized economy in which the modern powers began to vie for world hegemony. In Statecraft, you will manage the destiny of one of those great powers in its struggle for hegemony. Your first choice will be to select a leader for your...
Statecraft is a game about politics. Build a political party in a familiar but fictional world, recruiting politicians to your cause, developing your manifesto of support winning ideas, campaigning for the support of the public and firing off slavos of slander and sabotage at your cunning rivals, and surviving catastrophic events that shake up the nation...
A set of 10 incendiary and controversial policies from around the world. Extreme Policies are shuffled and one is dealt to each player at the start of the game. Extreme Policies have very large ideology points in some areas but also have negative ideology points in others. Please note that the Extreme Policies Pack would likely not be appropriate for a...
The first expansion for Statecraft - the Political Card Game. National Politics adds in a real dimension to the world of Statecraft, with contemporary and historical policies, characters, events and actions available to exploit in your nefarious political campaigns to dominate whichever nation you've surged to the fore in. National Politics (UK & USA)...
Recreate the epic, existential drama of an entire continent in Statecraft's first Deluxe Expansion, The Supranational Union. Play in teams or on your own as either the Federalists or the Separatists, each struggling for dominance over the 12 member states and ultimately for control of the Federal Council, and the soul of the continent. The 13 scenarios and...
Tagline: Educational and Entertaining for All Ages! Description: Candidates run for Office in each of the 50 states represented on the Game Board. Each State is delegated a set amount of Electoral Votes. When all 50 states are represented, a National Election is Declared, and the party resident with the MOST Electoral votes is Elected President and...