Space is Time is Money is Power: In Plutocracy, 2 to 4 players lead each one of the big trading corporations and will travel from planet to planet to buy and sell resources. By selling at a higher price than buying, players will earn money (Space Euros S€). They need S€ to buy seats in the planetary parliaments. In each of the 3 elections during the game...
Space is Time is Money is Power again. Plutocracy: Passengers expands Plutocracy by introducing a captivating solo mode as well as the addition of passenger transport to multiplayer gameplay. In the multiplayer expansion, new actions allow players to pick up passengers and fly them to their destination. When dropping them off, players can choose among a...
Pocket Whoozit? - History & Politics is a trivia game in which players answer questions about individuals pictured on cards. There are 9 pictures on each card and the player must answer two questions about one of the individuals pictured. Two correct answers give control of the card to the player. One correct answer gives control of the card to the player...
A wild Hold'em variation played with a richly illustrated deck of comic cards containing humorous images of the personalities and issues that contested the 2004 presidential election. Each card contains a unique "Swing Vote" that introduces a new rule to the current poker hand and cleverly relates to the funny illustration, nickname, and political caption...
In "Pol-A-Tics", each player is assigned a platform of seven different issues that shows which position their candidate has taken on each issue. As with many election games, players choose a game duration prior to the start of game play. When that time has expired, players determine the popular vote winner in each state to allocate the electoral votes....
We are currently observing the largest construction boom in Poland since the reconstruction after World War II. These days not storks but steel cranes are characteristic Features of Polish landscape. The players are directors of large construction companies. The companies succeeded in winning numerous tenders and divided Poland into several areas of...
Polarity of Power is a dynamic real-life-based card game that immerses players in a world of political intrigue, societal upheaval, and personal ambition. Navigate the complex web of power dynamics as you vie for control, but beware, as power always comes at a cost. Dive into the shadows of power and discover its true weight in this captivating game. The...
The game reflects the way Government, finance and industry interact when private enterprise operates within a system of parliamentary democracy. Players try to become both tycoons and politicians to gain both political and financial power. As a tycoon the players buy and sell UK corporations and brand products, invest in insurance, buy bonds, and bid...
A word-explaining card game inspired by Alias. It's a team game where one team member must get the other team member to say the word that is written on card by using sentences to describe the word. In Poli-Seli all the words are somehow related to politics in Finland (i.a. politicians, parties, legislation terms, history and so on). The player has one...
"A game of strategy, survival, power and wealth" This is a sort of "communist Monopoly". The players go around the board, but which leg of the board they're allowed on depends on how far they've risen in the hierarchy yet. The most visible status symbol is your apartment size --and the competition for the one and only full-size Dacha can be ferocious....
This is the game that puts you in the cabinet. You're given a range of solutions and problems are unveiled. You must choose one of your solutions and then defend it to the hilt. Your competition will also be putting forward ideas. Your job is to explain why yours is the best! Each round ends with a vote for which policy will be selected. It's a game of...
144 cards (double-sided) with quotes from the platforms of German political parties (CDU/CSU, SPD, Grüne, PDS, FDP). In the first round (of three) all the players need to do is guess which quote belongs to which party. If you answer correctly, you get the card. Some rules (like the "Veto" rule) enhance gameplay. In the second round, all players design a...