Politics is a terrible and scary race to be in. Everyone has scandals, big and small, that they wish wouldn't see the light of day. However, the press always seems to find them... In Indictment, players are politicians who are working hard to bury their scandals before the press can find them. Each turn, players play either scandal cards or cover-up cards....
Description: Inevitable is a satirical board game set in a slapstick dystopian future. Global civilization as we know it was completely obliterated. Fortunately, HappyCOM-9 was created to rebuild society and successfully created The City. Unfortunately, HappyCOM-9 is completely insane. The City is a surreal and dangerous place where anvils intermittently...
It’s 1833. The East India Company has just had its monopoly of trade revoked by an official act of Parliament. You, and others like you, see a golden opportunity for profit in China. For too long the Company’s polite deference to the Qing has smothered progress and stifled trade. There is real money to be made here and you intend to make it. An Infamous...
The Infiltrated is an intriguing and fun board game act for all audiences (+16). In the game, a group of citizens discovers that an Infiltrated is to blame for their misfortunes and will do everything possible to find out. But the task will not be very easy, because there are those who support the infiltrated and cunningly use their arguments to hide the...
Influence is a a game set in ancient Rome, where each player competes to become the Emperor. This is done by passing laws to gain influence points with the four people classes: Military, Priests, Upper Class, and Lower Class. The game centres around bribing, bidding, and the use of action cards to further progress. The game is played in rounds, with...
The tides of war have fallen across the earth. Politicized radicalism has reached a breaking point and each player must fight to survive! Instant Warfare puts you and up to 7 other people directly into the chaos. Each player represents an opposing military force, intent on keeping their way of life. Only one will survive this final battle. Players take...
Insurgency is a game of political and military conflict set in a fictitious underdeveloped province in the second half of the 20th century. The object of the game is to use guerrilla tactics in order to gain control over the country side. Catalogue Description Guerilla warfare, people's armies, wars of "liberation" . . . someplace in the world today, a...
Insurgency covers the first two years in Iraq following the ground campaign in 2003, as the American-led Coalition attempts to quell armed Iraqi resistance. American, British and multi-national military units are presented on a brigade level. Insurgency combines stratagems, a hexagonal grid map, and a unique city grid system to highlight the importance of...
The year is 1954. The Algerian people are rising up against French colonizers who have oppressed them for over a century. But this is no regular war - victory will not be achieved on the battlefield, but by winning the hearts and minds of everyday Algerians. Insurgent: Algeria is a simple, asymmetric card game for 1 to 2 players which recreates the...
The Game of Bare-Fanged Diplomacy. True or False: Diplomats at the U.N. are dedicated to lofty causes like peace and world brotherhood. If you answered 'True' you need this game. We'll cure that hopeless idealism - with riotous good fun! If you said 'False', you want this game - where world-class brinksmanship is like a good ol' fashioned two-fisted...
One player takes the role of the Government and the other player takes the role of Anti-Government. The players move around the board and buy properties such as "Air Force" "Labor Unions" and "Central Bank" in a manner similar to Monopoly. Properties can also be gained through negotiation or cards. Like in Monopoly future visitors to the space owe the...
This game was attached in ioGioco Magazine 23 Europe between the seventeenth and eighteenth centuries is that of the great absolutist monarchies where politics, diplomacy and war are decided in the gilded lounges ... or between the sheets of the alcoves. Myriads of small states fragment the continent, becoming pawns in a complicated game between the Powers...