Shining Path is a game simulating the conflict between the Sendero Luminoso or "Shining Path" Maoist guerrillas and the Government of Peru. This guerrilla war started in 1980 and continues to this day. During the game the Sendero player tries to fray the fabric of Peruvian society and replace government power with his own structures. Meanwhile the...
This game reproduces Takeda Shingen's campaign to control Shinshu province (1542-1553) using a "card-driven system". Each player fights as the Takeda side and the anti-Takeda forces. The main anti-Takeda lords are Yoshikiyo Murakami, Nagatoki Ogasawara, and Kenshin Uesugi. Contents: A3 map size 80 counters 8 pages Rule booklet 36 cards (adapted from...
Shock Army was the name given to the elite fighting units of the Republican 'Ejercito Popular' (The Popular Army). The game recreates a number of attacks by these spearhead corps. Shock Army is designed to be played as a table top game between two players. No map is included, but there are sufficient terrain features to fight four major scenarios. The game...
"Shot and Shell: Naval Combat in the Civil War", is a sequel of the Yaquinto wargame The Ironclads: A Tactical Level Game of Naval Combat in the American Civil War 1861-1865 and includes a conversion chart. Scale is 100 yards per hex, 3 minutes per turn, with 1 ship or regiment (of infantry, or equivalent in cavalry or artillery) per unit-counter. 27...
"The Siege of Khartoum" is a low to moderate complexity tactical wargame covering the Mahdist siege of Egyptian-held Khartoum during the Mahdist Revolution. The game takes about 90 minutes to play. One side commands the Mahdist units and the other side commands the Egyptian and British units. Cards allow variety of play. The object of the wargame for the...
Siege Warfare is a Customizable Strategy Card Game set in the rich history of the American Civil War. Plan your tactics and engage in epic battles with powerful commanders and military units. Players take turns playing units, ground, tactics, effects, and resources, and may engage opponents in combat or play cards that interact with other cards, players...
Simple GBACW replaces the Series Rules of GMT’s acclaimed Great Battles of the American Civil War series. Now players can use the GBACW maps and counters to recreate Civil War battles with shorter, 16-page rulebook, allowing them to play even the largest scenarios to conclusion in a fraction of the time. The rules retain the feel of linear combat in the...
Siping (四平): China's Madrid is a two to three players operational wargame simulates the four battles in Siping during the 2nd Chinese Civil War from 1946 to 1948. NOTE: Siping is a city in former Mandchuria. One player commands the CCP(中國共產黨)and the other player commands the KMT(中國國民黨. Each turn represents one day and each hex is about 2.5 km across. There...
Solar Battles: Field of Mars is a wargame/boardgame hybrid for up to four players. Civil war has broken out on Mars and you have to decide which side you want to support: The loyalist Mars Defence Forces or the rebellious Mars Liberation Army and their respective allies. This war will not only decide the fate of planet Mars but the future of the whole...
Somewhere far beyond: Prairie Grove 1862 is a print & play only wargame, on this battle fought in Arkansas 7th December 1862, as a sideshow to the principal theaters of war during the American Civil War. It is the second entry in a system premiered with the succesfull and Charles Roberts Award nominated Innocence Lost: the battle of Bull Run. It is a...