Civil War Command is a trivia-based wargame. The novice can play the expert with ample opportunity to win. Move your pawns around the board capturing objectives as you answer questions and place your flag. Play defense and remove the opponents flag. Offer combat by landing on the same space, but watch out its not an automatic victory. Two ways to win keep...
Published by the Greater Seattle Naval Wargamers in 1969. According to an editor's note this game is based on an earlier rule set called the Game of Admirals. The rules are also clearly influenced by the Fletcher Pratt Naval Wargame, using a similar formula for computing damage points and using the technique of estimating the range in inches to score...
This light-hearted game adapts the War with Plastic Infantry Guys (P.I.G.s) rule system to the period of the American Civil War. Cavalry, cannon, and morale rules, as well as scouts and period weapons are all included. The game is published as a booklet of rules only, so players must supply their own 1/32 scale plastic army men. Civil War Pigs is designed...
Clash of Giants: Civil War takes the game system from Ted S. Raicer’s popular and critically acclaimed Clash of Giants WWI series to two of the storied battles of the American Civil War: Second Bull Run and Gettysburg. CoG: Civil War uses a modified version of the chit-pull Activation system of Clash of Giants II: Campaigns of Galicia and First Ypres...
The British Navy at bay - part one Rebel Seas is the second volume in Mark Campbell's Close Action series. Its 20 scenarios cover naval actions in American waters during the American War of Independence. They range from one-on-one frigate actions to grand fleet engagements with over 20 ships of the line on each side. Each scenario contains the same level...
The Cold War Battles game system is a grand tactical simulation of battles that were fought—or could have been fought—during the Cold War. The playing pieces represent the actual units that participated or could have participated. Two games included in this issue are: BUDAPEST 1956, covering the ill-fated rebellion in the Hungarian capital in late 1956;...
Rules for a historical tabletop wargame set exclusively during the American Civil War, designed for 28 mm miniatures (but also adaptable to other scales). The army profiles for the Union and Confederate forces play differently. The gameplay is shaped by the individual characteristics of generals, officers, and units. The book includes rules, profiles, an...
The Roman Civil Wars will feature familiar units with new capabilities. The Roman legions have evolved into the deadly fighting units of legend. In terms of Commands and Colors performance, the medium infantry units (representing less experienced legions) and heavy infantry units (representing the veteran legions) will now be able to move two hexes without...
Communism in the West contains two games covering Communist insurections in the Western Hemishphere during the 20th century. Both games use area movement and the same combat/game system. CHE is the introductory game in the system and Cuban Revolution builds upon the basic concepts used in CHE adding in Air, Naval, and Artillery units as well as more...
The Confederate Rebellion is a solitaire wargame (with optional two player rules) on the American Civil War. The game is based on ACW Solitaire but contains updated and new rules, clarifications, new artwork, and new scenarios. In the solitaire game, the player controls the Union forces and the Rebellion is controlled by an AI. The game takes place over an...