Keep an Eye Out is a Living Game with various ways to play. The basic play is a reinvigoration of the classic parlour game “Winking Murder”. One Villain, and three Inspectors. The villain’s goal is to eliminate all other players by winking deliberately without being caught. The inspectors’ goal is to catch the villain in the act, and save everyone else...
Keep Calm is a party game where players vie to take control of situations by suggesting the best course of action to their friends in sticky situations. What do you do if your prom date turns into a werewolf? Keep calm and accept your mortality? Keep calm and give up on finding love? In addition, players can play Panic cards to mess with gameplay in...
The first expansion. More situations and a renewed decision to make (only this pack comes with an EXPLICIT CONTENT warning label): do you panic or keep calm? Keep Calm is a party game where players vie to take control of situations by suggesting the best course of action to their friends in sticky situations. What do you do if your prom date turns into a...
A clever communication game for players who don’t fluster easily! A new word every 8 seconds… Is it a clue? An answer? Don’t lose the thread… and keep COOL ! Warm hand, cool head! Get your neighbour on your left to guess your 4 words AND guess the 4 words of your neighbour on your right. On your turn, you have 8 seconds to say 1 single word: EITHER to give...
Of 100 bodybuilders that we polled, how many do you think said “yes” to the question “Do you drink more than 3 alcoholic drinks a week?" 25%? 50%? Higher? More importantly: is the number of bodybuilders who said yes HIGHER or LOWER than the number of 100 romance novel readers who said they believed in love at first sight? In Keep It 100, up to eight...
Full of rain, radical politics, cultural diversity, & questionable streetwear, Keep it PNW is your guide to the upper left. This card pack includes 300 prompt & answer cards based on Pacific Northwest experiences & culture. Each round, the designated judge reads a prompt card, & the remaining players choose the best answer card to fit the prompt. The...
A design is placed on the table with the mirror standing behind it so that the player can see the reflection of the design in it. The player must not look at the design directly, but only at the reflection of it, and then by placing the point of the pencil he endeavors to follow the track, without staggering on to the grass. The player who can complete the...
This is a game where thinking - and talking - fast is always an advantage. Can you describe a list of ten people, places or things to your team mates before your minutes is up? Can you keep a game of work association going without any hesitation? It's a hectic game where getting your tongue in a twist could be your downfall! Players are split into teams....
There are four stacks of cards. Act, Chance, the double-sided Sanity/Debt cards, and a smaller stack of Quarantine cards. Each player takes turns rolling the dice on their turn. Depending on the number rolled, you gain, lose or swap cards. The game ends once someone reaches twenty Sanity cards or when the Sanity deck runs out. The player with the most...
In Keepsakes, players create a line of memories, competing to select, arrange, and recall those memories in order to gain the most Keepsakes, representing the player's score. Players start with two Keepsakes, and may gain or lose more as they complete challenges and recite the line of memories, represented by various face-up and face-down cards. Players...