Connectomy is the hilarious game of connecting anatomy. Players earn points by correctly performing the connections described on the Connectomy cards, with the help of different partners. As the connections build, so does the FUN! Nothing is more fun than watching your friends going through hilarious contortions except... attempting them yourself. Nothing...
Publisher's Description: How do you think a compass is related to fried eggs? What does a roller skate have to do with a ballerina? It’s up to you! This game (for both adults and kids) inspires you to come up with creative connections between seemingly unrelated things. Pluck objects from the bag and imagine an association—poetic, practical, serious, or...
Connexion is a game that tests the complicity that reigns in duos of players. Through the various games on offer, players will have to prove that their connection is strongest by scoring points, sometimes by having the same answers as their teammate, sometimes by guessing their answers. The first duo to join the center of his line of complicity is likely...
Ten Noun cards are place on a board (numbers 1 through 10 appear below each card's slot on the board). One Adjective card is placed up on the board as well. Each player has a pawn and a voting deck of the same color. The voting decks are simply sets of 10 numbered cards. Simultaneously, everyone places one of their voting cards face down, the Noun card...
In this Movie Edition of Consensus the object of the game remains the same as in the original Consensus, but the central theme of the game revolves around movies. Game play is driven by questions of opinion regarding movies. You do not have to be a movie buff to enjoy and succeed at Consensus Movie Edition. Consensus Movie Edition is not a trivia game. It...
Description from BoardgameNews Consensus Music Edition uses the same game play as the other Consensus titles released by Mindlogic: Ten things are laid out on the gameboard – song titles in this case of this game – then players are presented with a category, such as "Song most likely to be on Bill Clinton's iPod," and secretly choose one thing that they...
CONSENT is like Spin The Bottle for the modern era. It challenges friends to perform intimate physical actions together, while reinforcing the powerful message that no always means no. CONSENT is a safe, playful way to explore your personal boundaries, while respecting the boundaries of everyone around you. As more and more people experience the power of...
Spice up CONSENT with more of the spiciest actions from the base game, plus mild encouragement for players to remove clothing if they feel so inclined. Cards do not have new actions, but playing with this deck included increases the odds that the spiciest actions will come up more often. Expansion rules include the mildest possible suggestion to remove...
CONSEQUENCES - The Game of Decisions, Dilemmas and Deceit From the Box "What would be the consequences if you turned up at a fancy-dress party dressed as St George (complete with his dragon) only to discover everyone else in dinner dress? Or what if you accidentally ran over the neighbor's cat, and no-one saw you do it? Do you know what you would do? Can...
Teams compete to reach the winning square first. On a turn, a team is given a card with five words on it. They roll dice to determine their sequence of letters (e.g. B-J). Then the timer starts. The team's active clue-giver must use single word clues, in sequence, to get his or her teammates to guess the key words. An example from the box bottom: Block......
One player is familiar with the rules and acts as "Medium" and tells the fortunes of the other players, who must participate via various cards (there are several kinds, with numbers, symbols, and questions/answers) and their placement on an illustrated board that implements a kind of zodiac. There is a fictional backstory of the Gypsy Princess Consetta of...