Additional 80 cards for the game You've Been Sentenced! with Country music theme. This sentence-building game uses unique five-sided cards with multiple conjugations of a base word. With a hand of 10 cards, players try to score the most points per round by constructing the longest, grammatically correct, and sensible sentence. Each card used in a sentence...
Drowning in unread messages? Do you get tens, hundreds, or even thousands of junk emails daily? Well, we have a SOLUTION for you... Play You've Got Junk, the game that puts your clickbait-detecting skills to the test! We've scoured 100% REAL inboxes to find the most ridiculous and unhinged junk mail that exists. Will you be able to recognize the real spam...
Description from the publisher: In Superfight, players fight each other. In Red Flags, players date each other. In Blank Marry Kill, players do all kinds of things to all kinds of people... and things. In this game, it's all about you. And you are about to have all kinds of problems. This is a game for 3-15 (or more) players, so is great for parties and...
You Win is a massive multiplayer card game for larger parties, events, and conventions. Players start with an equal number of You Win cards each (at least 1) and face off in quick 1 vs 1 games. The winner, determined by a couple of card flips, will take up to as many cards as they played from their opponent (while keeping any cards they played). The player...
From the publisher's website: "The best selling book is now an at-home experience like no other! “Your Best Life Now” by Joel Osteen has sold over 3 million copies and has been on the New York Times and Publisher’s Weekly Best Seller list for over 50 consecutive weeks. The game enables players to step beyond the one-on-one nature of the book and feel...
Your Opinion Doesn't Matter is a debate card game for three to twelve adults, playing in about 45 to 60 minutes. Players draw a topic card and take opposing sides of the question, with one player arguing for the topic and a challenger arguing against it. Each side has thirty seconds, timed by an included sand timer, to make its case, after which the rest...
A quick, humorous card game of words and imagination. Your Word is a game in which players create their own fictional, made-up words (using the cards in their hand) to fit the theme of the round. The players’ cards contain word fragments that are used in many real English words today. Each round, a new theme sentence is revealed and the players must...
Youtopia is a fantastic world where using your creativity and imagination you have to solve missions narrating a tale completely created by yourself. Each player chooses a planet card and pick 6 card out of the item cards. In the first round the older player will be the master.In the following rounds the player who has won the last quest shall be the...
Two classic games - Hot Potato and Tag - are rolled into one with the talking musical disc! Yrrr' It! is the fun new game that will have the whole neighborhood hopping, skipping and rolling around with excitement! Music starts to begin "Hot Potato" as the disc is passed from player to player. If you are the last player to touch the disc before the buzzer...
YUBIBO is a cooperative dexterity game involving hands, sticks, and spongey balls. (Fun fact: Yubi means finger in Japanese, and bo means stick - "Fingersticks"!) Players take turns drawing cards that indicates which finger to use to support a stick. If the color of the revealed card is not the active player’s color, the matching player color player is...
Yum Cha is a cute little card game based on everyone's favourite Chinese brunch, also known as Dim Sum. The objective of this casual card game is to accumulate the most points so that you get the honour of paying the bill. The rules are really simple to understand. Collect 3 sets of dim sums cards and 1 pair of tea cards! 10 cards are dealt to each player....
In Yumekaki, players play cards and tell a story that intertwines together. Cards have special symbols in their drawings that tell the player in what way they should tell their part of the story, e.g., telling the story in ten syllables, creating a dialogue with the items in the art, or telling an unfinished story that the next player must pick up. The...