It is a dark time for the Mortals. Creatures have driven them from their cabins in Camp Murkwood and pursued them all the way to the Forbidden Island. Evading the dreaded onslaught, a group of fighters led by no one has begun to resist these creature threats with weapons stolen from the mad scientist armory. These scientists, obsessed with their next great...
Players compete to be the sole survivor in a no-holds-barred series of power plays, standoffs, negotiations, and assassinations. Victory is gained by forcing other players out of cards and jealously guarding one’s own hand. Each player begins with a hand of cards each representing one of 15 different actions like stealing a card (Sword)...
Revengineers! is a 3 to 10-player party game. You and your fellow Revengineers are in a race to reverse engineer computer “viruses”, so that the Cybercrime Division can trace them to their source and catch the hackers in their hideouts. Each player takes it in turn to become a “virus”, and draws 1 to 3 Program Cards. The other players use dice rolls as...
The tabletop sequel to Reventure, the game with 100 endings, revolves around the 4 legendary orbs able to grant any wish. 12 Heroes embark on a mission to retrieve them against multiple dangers and foes from the Reventure universe. The game is played in syncronous turns during chapters consistint in 3 phases: Exploration phase: Every player draws 2 cards...
Reverse Charades flips the charade standard of one person giving clues to a large group on its head by splitting the players (six or more) into two teams, then having all but one person on a team work together to get that one person to guess as many words as possible in sixty seconds. Each guessed word is worth one point; each word spoken or mouthed costs...
Reverse Charades: Girls' Night In Edition, an expansion pack for Reverse Charades, consists of 220 cards that feature women-themed words. Game play remains the same as in the base game, with players divided into two teams. On a turn, all but one player on a team give charades-style clues to that one person left out, and that person guesses as many words as...
Reverse Charades: Holiday Edition, an expansion pack for Reverse Charades, consists of 220 cards that feature holiday-themed words. Game play remains the same as in the base game, with players divided into two teams. On a turn, all but one player on a team give charades-style clues to that one person left out, and that person guesses as many words as...
Reverse Charades: Sports Edition, an expansion pack for Reverse Charades, consists of 220 cards that feature sports-themed words. Game play remains the same as in the base game, with players divided into two teams. On a turn, all but one player on a team give charades-style clues to that one person left out, and that person guesses as many words as...
Reverse Charades: Hollywood Edition, an expansion pack for Reverse Charades, consists of 220 cards that feature entertainment, music, movies and celebrity-themed words. Game play remains the same as in the base game, with players divided into two teams. On a turn, all but one player on a team give charades-style clues to that one person left out, and that...
Reverse Charades is a hilarious twist on a classic game where the entire team has 60 seconds to act out as many words as one team member can guess. It’s a fast-paced, fiercely fun team competition that’s an absolute riot with families, work teams, school groups, party-goers or among a few close friends. But be warned…you’re in for big and dangerous doses...
From the back of the box: Hysterical fun from "a" to "zed" O Canada! Get ready to show your Great White North pride as you face-off against your fellow Canucks for some big-time laughter. Reverse Charades is a hilarious twist on the normal charades game you know-where one person acts out the words for the team to guess (boring)! With Reverse Charades, your...
Reverse Charades flips the charade standard of one person giving clues to a large group on its head by splitting the players (six or more) into two teams, then having all but one person on a team work together to get that one person to guess as many words as possible in sixty seconds. Each guessed word is worth one point; each word spoken or mouthed costs...