“Battle between ancient armies. Each figure represents a general, camp or unit of troops. Victory: You win if you destroy your opponent’s General or 8 of his units. A Camp counts as 2 units.” Chits or miniatures are used to represent the combat units. The game is played on an 8x8 grid (or chessboard) to represent a small battlefield. Each army consists of...
A set of Ancient Wargame Rules designed for use with 15mm or 25mm figures. Infantry, cavalry and camels are on a ratio of 1 figure per 20 actual troops. Elephants, chariots, transport and artillery pieces are on a scale on 1 model per 8 actual pieces. The set of rules is closely aligned with the set released by Wargames Research Group (WRG). Action is...
From the editor's introduction: In this book, Phil Barker (a founder member of the Wargames Research Group) sets out to introduce the fascinations of the period to the novitiate ancient wargamer. He describes not only the troop types, weapons and tactics of the period, but also shows how to begin amassing armies of wargame figures which are balanced in...
The Ancient World: The Frog God Statue Promo is placed on The Ancient World board when you set up. It is an extra action space. At the end of the round when all players have passed, players with a citizen on the Frog God Statue may pay one coin to place that citizen on any action space on the board. These citizens ignore all previously-placed citizens on...
Promo tile for The Ancient World, made available through the Dice Tower 2015 Season 11 Kickstarter. Rules: When you send a citizen here, roll a die. If you roll a Titan, you get 1 knowledge. If you roll a coin, you get 1 coin. If you roll nothing, you get nothing. Although technically compatible with The Ancient World (Second Edition), this tile and two...
Ancients incorporates everything which was in the earlier games Ancients I and Ancients II (which is why, for instance, there are two scenario booklets). Ancients is a game of tactical combat in the age before gunpowder. The game contains 64 historical scenarios. Also included are guidelines to match different historical armies against one another, or to...
Ancients D6 is a set of miniature wargames rules for fighting battles set in ancient times. Armies are built out of stands ( multiple figures per stand ). On a turn all stands can be moved but commanders allow further movement for stands close enough. Combat is resolved through multiple rolls of standard (D6) dice. Roll to hit, roll for armour. Additional...
Ancients I has 32 different scenarios, each covering a battle from the period 1800 B.C. to 1400 A.D. Sequence of Play: Remove Leaders Check for Panic Reinforcements Movement Leaders Combat Rally The armies represented include: Hittites, Egyptians, Assyrians, Spartans, Persians, Macedonians, Romans, Carthaginians, Ancient Britons, Goths, Saxons, Viking...