Aseb, 'The Twenty Squares game' (frequently misidentified as Tjau, ‘The Game of Thieves’ or ‘The Game of Robbers’) was played from 3000 B.C. until 400 A.D. and is one of the oldest known games. It is similar in play and design as Senet. The object is to be the first player to bear off all 5 of his pieces, by landing them precisely on the last square. Once...
Archers, chariots, javelin throwers, infantry, initiative, and the Mount of Megiddo itself all play their part. This is a two player non-card driven war game. The Egyptians have to get 1/3rd of their forces, within a time limit, off the opposite map board edge. The Judeans either have to delay them, or inflict sufficient losses on them. Historically, the...
300 Spartans: The 9 Card Thermopylae Game is a solitaire micro wargame. In the game, you will control the Persian forces and must fight the small band of Spartans warriors who are blocking your path at the Thermopylae pass in 480 BC. All units on the board are represented by dice which are rotated to show their current strength. You goal is to eliminate...
300: The Board Game is a fast and exciting way for 2-4 players to recreate the Battle of Thermopylae as depicted in Frank Miller's epic film. In the 2 player version, one player controls the Spartans and the other player controls the Persians. In the 3 player game, 2 players compete for the most Glory as the Spartans, and in a 4 player game, 2 players also...
A little game of conquest. Two Houses against each other, one kingdom to conquer! In this 8 card microgame, 2 players each vie to conquer three of the five lands, or become king (by conquering 2 lands with a total value of 18 or more). The first to do so wins. Each land battle takes place as players add one of 5 army types to the land, then maneuvers them...
After massing the V, X, X12 and XV Legions; as well as auxiliaries throughout the entire Roman World at Megiddo, will you as General Titus then proceed south and successfully siege Jerusalem in AD70? Will Israeli infighting, starvation and desertion aid your campaign? Will battering rams and catapults be successfully deployed. This is a classic hex wargame...
414 BC: The Siege of Syracuse is the second in Worthington Publishings Great Sieges game series. These games are designed for easy setup, quick game play, and can be finished in under an hour. Game marker placement is shown on the game board. Command orders and cards are used to shorten the rules. Developed for solitaire play, this game requires you to...
The Violent Schoolmaster Tactical Series (VSTS) is a new take on combat from the prehistoric to the late 16th century. This Introduction Module allows players to affordably experiment with VSTS and allows players to re-fight one of military history, along with western civilization’s most decisive moment, the battle of Marathon in 490 BC. Emperor Darius I...
The 78 page rulebook covers ancient warfare on land and sea, as well as sieges, and focuses on the 5mm (1:300) scale. The rulebook is divided into four sections, namely (1) the rules for land warfare; (2) army compositions and lists; (3) Naval rules and (4) Sieges. The focus of the rules are on the period from 300 BC to 600 AD, with an opinion by the...
7 Ages is a game of world history from 4000 BC/E to 2000 AD/CE. Players represent dynasties that decide the fate of the world across the millennia. You, as a dynastic head of one or more empires must guide your empires through history gaining glory points for historical, scientific, religious and cultural advances as you increase their health, wealth and...
A Print And Play dice expansion to the contest winning game "7 Dice Wonders". The Expansion introduces Battles, as well as more Trade, and more unpredictability. It is partly based on "7 Wonders: Leaders" by Antoine Bauza from Repos Production. Variants: Rulers - adds a new die to the game, and makes it possible to have rulers in your empire - which can be...