The year is 4 billion A.D. Humanity is long gone. From the mulch of a dead civilization, Sentient Hyper-Intelligent Worms have emerged. But the universe is drying up. A cosmic predator, The Entropy Crow, is pecking away at the fabric of spacetime. To survive, the Annelid Elite must stabilize the Grand Unified Soil Time Theory (G.U.S.T.T.) and open a Worm...
In Wormhole Report you take control of a 4-man team of soldiers & scientists, using an ancient gateway structure to explore faraway planets in a widespanning network of interconnected wormholes. Each game sets out to tell a unique emergent story, with modularity and a sense of exploration at the core of the game experience. Across a number of turns the...
Wrath of Gods is an area control game set in ancient Greece where players take on the role of Gods (Ares, Poseidon, Aphrodite, and Artemis) in an effort to gain enough control over the people to overthrow Zeus. Each god in the game has unique powers and interacts with the game in different ways. Players will use these powers to try and gain control over...
It is a Dark Age in Wyrd: The Descent, and you are Wyrd now. Magik has cursed you with demonic possession. The only escape from possession is death. But your demon will not let you go quietly. You must seek your release from the Horrors that infest this world, the same Horrors you once fought to destroy. Venture into the Hollows, the ancient and forgotten...
The Darkness is the first expansion for Wyrd: The Descent. Emerge from the Hollows, beaten and weary only to Descend again and again, for the World of The Living is ever threatened by The Darkness that surrounds it. But be careful, the Horrors are not the only threat. Demons claw their way into reality, and will take Possession of you should you delve too...
Wyścigi rydwanów is a racing game based on roll-and-move mechanics on the topic of chariot racing in ancient Rome. The board depicts a stadium with a grid of squares. Players race around it using chariots with different strengths and speeds. Movements are determined by six-, eight- or ten-sided dice. Special tokens are used to modify movements or to harm...
Embark on a riveting journey as an audacious seeker of fortune, aiming to outshine your rivals in the relentless pursuit of glory, treasure, and unparalleled fame. X: Seekers of Fortune invites you into a world brimming with daring quests and the allure of the unknown. This strategy card game, designed with the essence of a trading card game (TCG) yet...
The year is 1252 and the great Kublai Khan has decided to build his summer palace. He has searched for the best architects who are looking to win fame and prestige — and sometimes you have to harm other architects' prestige to step forward... Xanadú is a highly interactive card game for 2 to 5 players. Cards can be buildings with four squares of available...
First promo card for the game Xanadù. This is a Jade Building which gives a lot of victory points. On its first level it gives 9 Victory points and on its higher level it gives 3 Victory points. The Palace Art Collection cost 1 Jade, 1 Ink and 1 Bronce to play. When this card was distributed it carried the signature of two of the games designers (Velásquez...
Originally published in Strategy & Tactics magazine #203 (May/Jun 2000). Xenophon: 10,000 Against Persia is a two player wargame covering the Persian civil war from 401-387 B.C. The game is strategic in scale, with units representing forces of the Persian Empire, its satrapies, and bordering states. The mapsheet, overlaid with a hexagonal grid, covers an...
A board game for 1-4+ players in which each player is a unique incarnation of Xenophon and the Ten Thousand. The 10,000 are Greek mercenaries who have come to fight for Cyrus, the younger brother of the Persian King Artaxerxes. Cyrus is killed in battle against the King leaving the Greeks abandoned, deep in hostile territory. The Greeks begin a long march...
Chinese Checkers with a fun twist. Named after Persian king Xerxes, two players deploy 24 figures each on a 15x19 board. Either in one of three suggested starting formations, or (advanced) in secret. Pawns are either moved one space (diagonally as well), or can repeatedly jump over one unit. Jumped enemy units are removed. Once the lines break open, a...