The ideal introduction to the WARLORD SERIES, and to wargames in the period 3500 BC to 1100 AD. An updated and lighter version of the original, highly successful, WARLORD rulebook, which is even faster and more fun to play and introduces some further innovations to enhance the game and improve playability. Action on the miniature battlefield moves swiftly...
The first set of rules to create a wargame that really looks like a battle in ancient times. Using an innovative system of command and control and the concept of unit attrition to combine the effects of casualties and morale from shooting and melee, a simple set of rules, which at last encourages the strategy and tactics used in ancient times. The...
The one who watches from the side is a careful man, but the one who walks in front protects himself and saves his comrade, and through their fighting they establish fame A warrior(!) enjoyed his life--he raised his axe in his hand, drew the dagger from his sheath, and fell into their midst like an arrow. He struck ... and he scattered them Quotations from...
At the end of the Eastern Han Dynasty, foreign relatives ruled over power, eunuchs ruled the country, and the Han court was at sunset, and the glory of the past was no longer there. First there was chaos caused by the Yellow Turbans, and then there was the dictatorship of Dong Zhuo, and the world has not had a single day of peace. The times make heroes...
From the publisher: Warmaster Ancients is an exciting new tabletop wargame from Warhammer Historical in which players can recreate the largest and most spectacular battles of the ancient world. Take command of huge armies as you send hordes of Vikings into the frenzy of battle or commit whole Roman Legions to heroic victory or ignoble defeat! The game has...
"War in Ancient China." The players take control of one of the following ancient armies: Chou, Ch'in, Han, Hsiung-Nu, Korean, or Central Asian. The object of the game is to capture all territories and eliminate all opposing units. Components include an area movement map of China, a deck of Action Cards, and a set of unit counters. This game is a module for...
From the designer: "Although set in the fantasy world of Talomir, Warring Fleets works equally well with historical fleets. Whether commanding Carthagians or Kurinthians, players command opposing fleets in lively fast play combat. Suitable for solo-play, Warring Fleets can used to supplement both Warrior Kings and Warrior Heroes as well as any other rule...
“The period of the Contending States in ancient China lasted over two centuries. Its last decade began with 7 powerful states in constant conflict and ended with just one state remaining. Victorious, all conquering, Ch’in brought all of China under one hand for the first time in its history, thus beginning a national entity that survives today. The game is...
Warring States: China is a 2-player area control/war game set in warring states period (481/403 BCE - 221 BCE) China. Fast playing and easy to learn, at the start of each turn you will toss 3 coins to represent consulting the I-Ching, which will determine which combinations of actions that are available for you to take. Should you go on the attack, or hold...
"China 475 – 221 BCE. Each player is the king of one of 7 States vying for domination. Card game for 2-7 players." There are three custom card decks used in the game - the Event Deck, Resource Deck, and Battle Deck. The Resource Deck consists of cards which can be exchanged in combos to raise taxes (Agriculture, Mines, and Cities.) The Resource Deck also...