Roar of the Crowd provides easy-to-learn Gladiatorial combat rules for 2-6 players, ages 12 and up. Fantasy or Science Fiction genre minis can be used with these rules. Ideal miniature scale is 25-28mm for game consistency. Rules for gladiator creation, combat, spells, magic items, experience, fame, weapon specialization, and arena tournaments provided....
The adventurers have set off from their camps to scout the surrounding land. Each temple and pyramid they find can reward them with valuable treasures as long as they have control over the tile at the end of the game. Of course, once found, no player wants to lose their newly discovered buildings, so use caution. The other players are aware of the...
Roll or Stand: Forbidden Adventures is a cooperative and solo roll-and-write game for 1 to 100 players. Each turn you roll 2 dice and add the results to your previous rolls, aiming to get as close as possible to the target values without busting (going over), similar to Blackjack. Once you choose to stand, you extend lines in the active puzzle to work...
Roll Through the Ages: The Late Bronze Age, an official print-and-play expansion later published by Pegasus Spiele, consists of additional rules and a new score sheet. The new rules add four developments (Preservation, Smithing, Shipping, Commerce) and change the cost and reward of five other developments (Medicine, Religion, Granaries, Architecture...
Roll Through the Ages: The Iron Age, a sequel to the highly-awarded Roll Through the Ages: The Bronze Age, lets you build an Iron Age civilization in under an hour! Do you build provinces, raise armies, and conquer barbarians or build ports and ships to gain trade goods? Explore the strategies of Greece, Phoenicia, and Rome as you erect monuments, fend off...
The Mediterranean expansion adds overseas settlements to the mix via a central pegboard that all players share. Players race to reap the benefits of strategic colonies: Crete for fleets; Spain for mining; Carthage for wheat; Gaul for armies; while Syracuse, the home of Archimedes, and Alexandria provide vital innovations. Manage the mix of colonies...
Rome is in a state of emergency, the Senate and the Guard are embroiled in fierce arguments, the people are divided. Many roads lead to Rome, whether you decide to use powerful cards such as the Tower and the Praetorian Guard to protect the power and victory points you have, or instead prefer to use the Consul and the Tribune to skilfully pull the strings...
This book has 4 board games with some easy games used to explain Ancient Rome to kids. The book also has punchable hard stock counters and even a die. The four board games are: All roads lead to Rome. 1-4 players. You must reach Rome following a road full of surprises. Duodecim Scripta. 2 players. A kind of ancient backgammon played over a Latin...
Roma aeterna is a strategic game for four players aged 14 and over with a historical background. The game is based on the eventful history of Italy and its peoples in the period from 290 BC to 1140 AD. At the beginning of the game, the players are assigned certain peoples according to their game colour. Some of these peoples are already on the board at the...
Roma Celer is a print-and-play express game of political strategy based on The Republic of Rome. The players must cooperate to keep the Roman Republic alive while struggling for dominance within the Roman Senate. In Roma Celer, the players share a pool of dice which are used to resolve actions; each player gets to allocate some of the dice, but may be...
Roma Invicta? is a simulation game about the first two years of Hannibal's campaign in Italy (218-216 BC). The Carthaginians have three armies and the Romans four, the strengths of which are tallied in a chart off the map to save having a lot of counters. These armies are manouvered around the 17 regions of the map of Italy in a simple I go - You go...