PHALANX simulates a battle between two armies from the Iron Age. The players take the role of generals facing each other on the field of battle, trying to destroy the enemy’s troops and pushing them out of the battlefield. The player play cards that can act as reinforcements (sending more troops into the fray) or as orders (to direct the ones already on...
This is the third in the Pharao-Brettspiele series of games, the other two being Isis and Ramses. The board is an Ancient Egyptian Senet board, and the game can be played as such if one supplies the throwing sticks (randomizing devices that eventually evolved into dice; available in commercial Senet sets or easily home-made). Note, however, that there are...
Pharaoh's Quest is a strategy game presented with a historical flavor. It presents itself as a tool used by Egyptian pharaohs to learn strategy; around 1700 BCE, the Egyptian empire was conquered by the Hyksos and it took them 100 years to drive the invaders out of their lands. One player assumes the role of an Egyptian pharaoh and the other a Hyksos...
This first expansion for Pharaon adds conflicts to the already busy life of the children of the Pharaoh, and solving them can prove quite expensive, but also very rewarding. Conflict tiles will be placed on several spots of the Wheel of Actions, substantially increasing the Action Cost for the corresponding areas. Paying this costs will gain the player...
“What you leave behind is not what is engraved in stone monuments, but what is woven into the lives of others.” Pericles (circa 495-429 BCE) Live an Epic, Odyssey adventure; as one of Ancient Greece’s greatest thinkers in this new Sandbox, Tabletop experience. Forge your destiny in an age of city states and ancient wisdom. In Philosophia, you will build...
The main part of the game are 30 "quotes" of 20 different philosophers. Each player gets on philosopher at random at the start. Each round the starting player selects one of his quotes read it aloud. The every other player "answers" with one of his philosopher's quote. At the and of the round each player has three votes "0", "1" and "2" and has to vote for...
Empires rise and fall. In the buffer areas and crossroads between civilizations, however, a clever ruler can sometimes adopt new ideas, establish trade, and found a city state -- such as the great Phoenician cities of Tyre and Sidon -- that will outlast many neighbouring empires. Phoenicia is about building an empire worthy of an entry into the annals of...
Each turn in Pick a Pen: Crypts, the active player rolls the five colored pencils, then chooses one and marks spaces on their individual player sheet. Each other player in turn drafts a pencil and uses it. Pencils show symbols on their different sides, and the symbols on top of the chosen pencil determine what players do on their sheets. In this game, you...