A 52 page A4 perfect bound mass combat rulebook with common sense rules for movement, shooting and combat, along with a command and orders structure which produces a highly tactical, dynamic and versatile wargame, that is great fun for both seasoned gamers and beginners alike. On Bloody Ground - The Greco-Persian & Peloponnesian Wars, includes five...
A 58 page A4 perfect bound mass combat rulebook with common sense rules for movement, shooting and combat, along with a command and orders structure which produces a highly tactical, dynamic and versatile wargame, that is great fun for both seasoned gamers and beginners alike. On Bloody Ground - The New Kingdom, includes seven complete army lists to enable...
A 64 page A4 perfect bound mass combat rulebook with common sense rules for movement, shooting and combat, along with a command and orders structure which produces a highly tactical, dynamic and versatile wargame, that is great fun for both seasoned gamers and beginners alike. On Bloody Ground - The Punic Wars, includes seven complete army lists to enable...
A 62 page A4 perfect bound mass combat rulebook with common sense rules for movement, shooting and combat, along with a command and orders structure which produces a highly tactical, dynamic and versatile wargame, that is great fun for both seasoned gamers and beginners alike. On Bloody Ground - The Rise of Macedon, includes five complete army lists to...
The rules were designed as an ancient variant for On to Richmond American Civil War Miniature Rules primarily focusing on Roman, Gauls and some late Greek Successor States. Complete rules for organization, operations, combat values, movement, fire power, melee, and morale are included. Also, special units and conditions of the period, such as elephants...
In One Card Wonder, each player receives a card that shows a wonder of the ancient world and a set of support buildings. The multiple stages of the wonder must be built from the ground up, while the buildings may be built in any order. Players have four worker meeples and a personal supply of resources, and a general supply of resources also exists. The...
From the introduction: One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all....
Onmitsu is a Print-and-Play "small card" game. Besides the rules, the whole game is contained in one 54-card deck of cards. In Onmitsu, you are a spy – an Onmitsu – a sort of spy slash messenger slash ninja slash espionage secret kind of sneak. Your job is to deliver a scroll with a message to your Lord’s boss, the Daimyo. You have a sealed scroll – but so...
Have you ever dreamed of commanding a powerful army? Have you ever imagined leading troops, which included elephants over the Pyrenees and the Alps to try to conquer Rome? Have you enjoyed a good historical novel dated on the old Republic of Rome, and you would like to travel to that time? ONUS! Rome Vs Carthage is a war game similar to miniatures games in...