Nezapomeň na nohy ("Mind your feed") is a set of educational board games designed for children, their parents, and educators of kindergartens and elementary schools. Through a playful and entertaining approach, children acquire habits that support the proper development of their feet and the development of the musculoskeletal system in general. During the...
Nosocomio is a card game created by doctors for the whole family. Become a supervisor in a NOSOCOMO CORPORATION's hospital plant and cheat, steal, poison and destroy your opponents' plans for victory! You'll have to void all your beds or heal 5 sick people. The game includes 122 game cards. Become the head of an entire NOSOCOMIO plant and cheat, steal...
This card game was crowdfunded via startnext.com. It is about treating patients in the emergency room. It contains patients, doctors, nurses, other professions, special cards and action cards. Try treating as many patients as possible while getting rid of your initial 6 hand cards. Every turn you can place one of your cards in the middle, if this is not...
The player will be able to state the definition of major terms used in obstetrics. Gameplay: Each player receives seven cards dealt one at a time. The remaining cards are placed face down with one turned up. The cards in hand are arranged in pairs by matching the word with the definition, each having the same number. The word and the definition must be...
Occam's Razor is a card game designed to teach health sciences students and clinicians about medical diagnoses. The instructions suggest four play variants, including basic set collection, competitive set matching, deduction, and solitaire play. 1. Be the first to deduce the hidden disease card. 2. Gin Rummy: collect the highest scoring hand of matching...
اوهام (Oham, "Hallucinations") is a strategic and completely Iranian-made game in the resource gain and resource management category. It's been designed by Faezeh Khomeirani, and Pouya Taymorian has done the art for it. The goal of the game, is to have the most mental illnesses. Players, by using event cards, increase their negative emotions in order to...
Reach into the head of Cavity Sam to find out what's on his mind... Players receive three cards which list various "head ailments" - train of thought, block head, bright idea etc. On his turn, a player presses Sam's nose, reaches blindly into the head cavity, and has 15 seconds to locate an item on one of his cards. If he takes too long, or if the player...