Each card contains two wheels and a target number. Player must pick the wheel that can make the target number. You can add and subtract only. Use all the numbers on each wheel, but use each number only once. Only one wheel works on each card. Each card is worth 1 to 3 points depending on difficulty. The first player to make the target number wins the card....
Each card contains two wheels and a target number. Player must pick the wheel that can make the target number. You can multiply or divide only. Use all the numbers on each wheel, but use each number only once. Only one wheel works on each card. Each card is worth 1 to 3 points depending on difficulty. The first player to make the target number wins the...
Players win points by being the first to correctly identify how the four numbers on the card can be manipulated using addition, subtraction, multiplication, and/or division to arrive at the number 24. This edition includes four positive and / or negative numbers on each card. You must use each digit exactly once to the exact target number "24" and "-24" to...
Players work together to create wheels of numbers that share a common factor. Can be used as an individual or group activity. Cards have a self-check feature (answer on back) to allow students to practice or review multiplication facts without supervision. For more activities, go to our "Teacher's Tools" section. Players can continue placing more cards...
Players win points by being the first to correctly identify how the four numbers on the card can be manipulated using addition, subtraction, multiplication, and/or division to arrive at the number 24. This edition's cards have two circles, each with three digits. Who says the fourth digit in both rings that the target number "24" can be calculated scores...
Great for the classroom, teachers and family play. Involves chance and perception! Helps increase attention span, personal creativity, and problem solving skills!" 26! gets its name from the twenty six letters in the alphabet. The game consists of 54 playing cards. The object of the games is to win points by creating combinations of words and arithmetic...
One player gets 2 red pieces, the other 20 yellow ones. The red player has to defend his 9 red places that the yellow player wants to occupy. The red player must jump over yellow pieces and remove them, otherwise he loses a piece. The yellow player may only move his pieces forward or sideways. The yellow player wins if he can occupy all 9 red squares, or...
It is the 1830's. The United States is a young republic, at whose heart is a constitution guaranteeing the rights and privileges of all its citizens. A stone's throw away, on the other side of the Niagara River, is Upper Canada. Here rights and privileges are determined by familial and social connections. The province is controlled by a small clique of...
Each player controls 4 cars that race forward on 4 tracks formed by track tiles with different numerical values which are randomly laid out during setup. In order to move their cars, players play a number tile from their hand of 4 number tiles onto the tableau on the table to create sums (in rows or columns) which permit moving cars onto tracks with that...