Object: Track Carmen and her gang by correctly identifying well-known people, places, and things. Contains: 28 trivia cards, which can be reversed to make a puzzle of a world map. Rules: 1. The first player becomes the Reader, and takes a card from the deck. 2. The player on the Reader's left chooses a number between 1 and 20, and the Reader reads that...
This is a newer edition of the "Where in the World is Carmen Sandiego" game but redesigned for younger players. FROM THE BOX: "Attention Parents of Junior Detectives: Your children don't need to read to track Carmen Sandiego! That's right, America's most popular master thief is now appearing (and disappearing) in a new game designed to introduce young...
Description from the box: THE MYSTERY HISTORY GAME Carmen is hiding somewhere in time - your mission is to check each century on the game board until you find her. Along the way, you'll race to put historical events in their correct order. Then, match stolen loot to its correct century. Is Paul Revere's horse from the 18th century or the 17th? Did it...
How much do you know about geography? In this fun and challenging game, your knowledge will be tested in two different modes: CARTOGRAPHER’S CORNER In Cartographer’s Corner, you will put your geographical knowledge to the test by building a map in front of you round after round. CONTINENTAL SHAKE UP In Continental Shake Up, the group of players build a map...
The game is designed to introduce, not preach, a vegetarian lifestyle. The players would have already learned about the different types of vegetarian diets; Lacto and Lacto-Ovo Vegetarians are people whose diet includes milk products or milk products and eggs respectively. A "true" vegetarian is one whose diet consists only of plants, no animal products....
This is primarily an educational tool to structure learning about starting and operating a business. It is not intended to be played in a single sitting, but instead paces, adds random elements, and "keeps score" over the span of a entire business or economics class. It was created by a student group at North Central College in Naperville IL ("...just 29...
Where's Wilma? provides playful practice in identifying and plotting ordered pairs, an essential skill in algebra! The four quadrants of the coordinate plane enhance the understanding of integers. The distinctive starting board offers eight tracks for placing dominoes. Players match each ordered pair with one of the 16 locations where Wilma is hiding. The...
Where's Wilson? provides playful practice in identifying and plotting ordered pairs, an essential skill in algebra! The first quadrants of the coordinate plane enhance the understanding of integers. The distinctive starting board offers eight tracks for placing dominoes. Players match each ordered pair with one of the 16 locations where Wilson is hiding....
Translated from the German box: Pack your suitcase... and don't forget anything while you're at it. I pack in my suitcase - a toothbrush, my alarm clock and my Teddy. But watch out! Funny things that I can't pack pop up again and again. A memory and observation game for 2-6 children from 5 to 10 years old. Contents rules and 36 tiles. Note this is not your...
This game takes us across the map through the large cities of Europe and the adjacent Mediterranean countries. The aim is to be the first player to put down all of his Citycards. You can do this by working the shortest route between cities. The more often you play the game the better you will know your way about the map, the better you willbe able to...
Where shall we go? társasjáték 2490 Ft-tól! - 1 felhasználó árulja ezt a játékot!
Travel alongside Little Passports characters, Sam and Sofia, as they scoot around the world. Roll the die and head toward different destinations. On your way, you can Scooter Boost across the globe, or test your Traveler’s Luck to see where you end up. You may even get invited to a Celebration! Each time you reach your card’s destination, add that card to...
Easy game in learn, Easy game to play in 5 minutes. Guess correctly where the questioner wants to go and which they will do there in 5 minutes. The Player can guess correctly, Where the questioner wants to go, will get that card is point. But who can guess correctly, which they will do there, will get that card and steal point. And then who get that card...