Players complete 2 different games one after the other. The first one let the players act in competition to their own colleagues and outside competitors, the second one makes the players build a team to act together against outside competitors. Game components are a map, player-tokens, outside competitor tokens and cards for the movement of the tokens....
Team Digger is a cooperative game that teaches sequencing, spatial, reasoning, and early coding skills. No screen required! Playing together, cooperatively, players play cards from their hands to create five-card sequences to turn and move their dog pawns from one dig site to another on the game board. They can stop and dig to explore a spot by digging up...
Team Time is an educational game designed to teach young children matching, counting and visual discrimination. It was included in the Get Ready for Kindergarten! book and game set by Sharon Hinchey. Each player starts with a pile of matching coins or markers. The game board depicts a busy playground full of children. On his or her turn, each player spins...
Teams and other task-oriented groups are pervasive in the workplace as well as in everyday life. The role of teams is becoming more and more important as organizations learn the great benefits of putting the power of teams to use. The ever accelerating speed of technological change is creating an environment where teams are needed to bring the expertise of...
Teaser is star: 44 brightly coloured games-cards on four Guiding Topics - History, International, Badges and General Knowledge star: 6 exciting games - some using boards, some run-around -- to test your memory and ingenuity star: fun at meetings and with friends star: a great way to learn all about Guiding —description from the publisher This card game...
In TECH-BUBBLE, 3 to 6 players ride the technology market roller coaster at the turn of the 21st century as it surges and eventually plunges. The players represent various market sectors during the "Dot.Com Bubble". They make decisions to stay in the market and ride out the surge or get out before the bubble bursts. Timing and nerves of steel are...
Tech Race is a medium-weight Euro-style strategy game that brings the fast-paced, high-stakes world of tech startups to your tabletop. In Tech Race, players step into the shoes of ambitious startup founders, hiring employees, developing futuristic technologies, and racing to achieve the highest company valuation. The game takes place over 9 rounds, each...
The "Teddy Bear" Look and Find Lotto game has four busy picture boards of teddies having fun, and the object is for each player to be the first to collect all ten picture cards that correspond to his picture board. Components: 4 picture boards, 40 picture cards. To play: 1. Each player takes one of the four picture boards. The 40 cards are shuffled and...
A miniatures wargame intended for classroom use with two teams of middle school students. The game is designed to be played on a large table using 1/72 scale plastic miniatures. Free print-and-play paper miniatures are also provided for use with the rules. The Spanish forces consist of 46 figures and the American forces consist of 134 figures. Terrain...
From the publisher: A compact collection of card games about and with homonyms, so-called "Teekessel / Teapots". The cards show 240 photos which display everyday views as well as extraordinary motives and perspectives. The players try to discover the "Teekessel" in the pictures and to combine the cards according to certain rules. The complexity of the...
The board game for business studies. In Teen-Trepreneur students choose to run one of six businesses in the game and are given the challenge of leading it to business success! Each business is different in terms of its opening value and start-up capital; each entrepreneur has a personality and business background that will also affect the chances of...
One person is appointed as the game leader. He divides the tokens evenly among the other players. He also gets the map of Europe and the scale. The station that most players vote for is used as the starting point for guessing the distance. The game leader asks each player about the distance between the starting point and another transmitter. For the sake...