Statecraft is a game about politics. Build a political party in a familiar but fictional world, recruiting politicians to your cause, developing your manifesto of support winning ideas, campaigning for the support of the public and firing off slavos of slander and sabotage at your cunning rivals, and surviving catastrophic events that shake up the nation...
The first expansion for Statecraft - the Political Card Game. National Politics adds in a real dimension to the world of Statecraft, with contemporary and historical policies, characters, events and actions available to exploit in your nefarious political campaigns to dominate whichever nation you've surged to the fore in. National Politics (UK & USA)...
Recreate the epic, existential drama of an entire continent in Statecraft's first Deluxe Expansion, The Supranational Union. Play in teams or on your own as either the Federalists or the Separatists, each struggling for dominance over the 12 member states and ultimately for control of the Federal Council, and the soul of the continent. The 13 scenarios and...
Each card represents a State of the USA; players compete to create a hand of four adjacent States or alternatively a hand of same colour States with the highest point value. From the designer's site: "In this colorful card game for children and adults, each card is a different state. You can't help but learn geography when playing STATES; instead of...
Tagline: Educational and Entertaining for All Ages! Description: Candidates run for Office in each of the 50 states represented on the Game Board. Each State is delegated a set amount of Electoral Votes. When all 50 states are represented, a National Election is Declared, and the party resident with the MOST Electoral votes is Elected President and...
States Game is an educational dice game that teaches math skills and U.S. States. It is played with four six-sided dice, with the number one replaced by an outline of the United States. States are numbered 1 to 50 based on their date of entry into the union. Each player picks a state, and then each player picks one state for each other player. In turn...
The players(s) shall be able to recognize the various regions within the United States and group states accordingly. Player in his turn asks any one participant for a card from a particular region. If the participant has a card from that region, that card is given to player. If not, player draws a card from the stock pile. If card drawn from stock pile is...