This is a board game designed to teach non-American children the rules of the road and roadsigns. It utilizes international road signs and traffic signals that change. Age range 8-99. The idea is you visit various addresses drawn from cards but must get there by rolling the dice and obeying all traffic laws and signals as you maneuver your car through the...
Players roll and move along a track. Players must satisfy the conditions of either stopping, relaxing (engaging in an activity that is thought of as relaxing), or thinking. When a player has successfully traversed the track, he or she wins. From the creator: STOP, RELAX, and THINK evolved out of my work with children at Fourth Street Project over the last...
The object of this game is to make the journey around the board--driving a little metal car--the most times and be the only player with any money remaining at the end of the game. Players roll the dice and move around the outside of the board, following instructions on the spaces which deal with traffic & weather conditions, speed limits, rest areas...
Stop & Shop is a shopping game. The player puts one of his dice tokens face down and moves his meeple. If the meeple is in front of a shop, he can go into the shop and buy as much as he can. He can put all the stuff he bought on his shopping card. As soon as he has fulfilled all the requested items on the shopping card, he can turn the shopping card face...
Stoplights is a game for 2 or 3 players that is easy to learn, quick to play, and fun for all ages. Players start with 4 cards each and compete to be the first to line up 5 of their color stoplights horizontally or diagonally. On a players turn they may play a card and draw a replacement, cover any card on the table with one from their hand, or draw 2...
STOPS is an acronym for states, territories or provinces. The STOPS AMERICAN EDITION has 51 STOPS (or 51 possible answers), the names of the 50 states and Washington, DC, all of which are printed directly on the colorful, dynamic game board. STOPS provides you with a clue, and you try to identify the STOP. From an official report: "The award-winning trivia...
The objective of STOPS is to listen to a clue, then identify which STOP (which province or territory) is being described by that clue. Effective April 1999 Canada has ten provinces and three territories. Each STOPS card contains three clues (a difficult RED clue, a moderate WHITE clue and an "easy" BLUE clue) and the answer. STOPS can be played by two...
STOPS is an acronym for states, territories or provinces. The STOPS NORTH AMERICAN EDITION game has 62 STOPS (or 62 possible answers), the names of the 50 states, the 10 provinces and two territories, all of which are printed directly on the colorful, dynamic game board. STOPS provides you with a clue, and you try to identify the STOP. Blurb from reviewer:...
From the box: A board game that explains what happens during each of the nine months of pregnancy. Players roll a die and move their game pieces from one month to the next. From the rules: Players landing on a month square roll again, other squares contain instructions about forward or backward movement. The first player to reach the finish square is the...
Can you tell a good story? In the board game Story, you and your opponents match pictures, explain why they belong together and then vote for the player who told the best story. The reason why your picture is the best match is up to you. No explanation is more correct than another. After each round, the players show who they have voted for and points are...