SimplyClever.Cards Functions 1 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours with 13 different linear and power functions, and 4 jokers. Each card is illustrated with a function expression or graph corresponding to the card value. One joker has a table showing which 4 cards match up for each value, in order to...
SimplyClever.Cards Functions 2 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours with 13 linear and power functions that are the additive inverses of the functions in the deck SimplyClever.Cards Functions 1, and 4 jokers. Each card is illustrated with a function expression or graph corresponding to the card value....
SimplyClever.Cards Multiplication 2 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours numbered 16-45, and 4 jokers. Each card is illustrated with a multiplication calculation (e.g. 2*8, 4*9 or 3*15) corresponding to the card value from 16 to 45. One joker has a table showing which 4 cards match up for each value...
SimplyClever.Cards Multiplication 3 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours numbered 48-144, and 4 jokers. Each card is illustrated with a multiplication calculation (e.g. 4*12, 6*8 or 12*12) corresponding to the card value from 48 to 144. One joker has a table showing which 4 cards match up for each...
SimplyClever.Cards Percentages 1 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours numbered 1% to 100%, and 4 jokers. Each card is illustrated with a percentage value or diagram (e.g. 20%, 25% or 50%) corresponding to the card value from 1% to 100%. One joker has a table showing which 4 cards match up for each...
SimplyClever.Cards Percentages 2 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours numbered 1% to 100%, and 4 jokers. Each card has a diagram illustrating a relative change expressed in percent (e.g. 20%, 25% or 50%) that corresponds to the card value, ranging from 1% to 100%. One joker has a table showing which 4...
SimplyClever.Cards Subtraction 2 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours numbered 16-45, and 4 jokers. Each card is illustrated with a subtraction calculation (e.g. 17-1, 18-2 or 48-3) corresponding to the card value from 16 to 45. One joker has a table showing which 4 cards match up for each value, in...
SimplyClever.Cards Subtraction 3 combines traditional playing cards with math flash cards. The deck has 52 cards in 4 colours numbered 48-144, and 4 jokers. Each card is illustrated with a subtraction calculation (e.g. 68-20, 96-48 or 288-144) corresponding to the card value from 48 to 144. One joker has a table showing which 4 cards match up for each...
SIMSOC (pronounced sim'-sock), a unique social process game, was developed to make social science more vivid than has been possible with traditional teaching methods. It is designed to be played WITHOUT the use of a computer. SIMSOC is a way to actively involve students in processes of large-scale conflict, protest, social control, and social change....
In SingaPlorers, players learn about the different challenges Singapore faced and is still facing. Key events that demonstrated how Singaporeans have rallied together to harness opportunities and overcome challenges are also featured in this game. SingaPlorers is a cooperative game where the players have to play cards to support each other in overcoming...
Sink the Bismarck! is based upon the Battle of the Denmark Straits, May 1941." "The game is designed to be played by a team or 'Flag Staff' determining the actions of each ship in their force. The Flag Staff can consist of any number of players; though recommend not more than 8 - 10 per staff. The staff must have one Admiral in charge of the staff and...
Sink the Ship is a game of "Multiplying & Dividing Fractions for Fun!" From Publisher Website: Multiply or divide two fractions created from the roll of four dice to produce an answer that will help you build runs of your marbles for bonus points or block your opponents' runs. Include a safe port in a run and double your points. Sink the Ship of your...