Solve an epic adventure. The Shackleton Series is a 6-episode (1-2 hours/episode) puzzle game that blends escape rooms and board games with historical fiction. The storyline follows the true account of how 28 men got trapped in Antarctica...for 2 years. As the player, you will get transported to 1914 where you join Ernest Shackleton's historic crew. This...
Shadow Empires: where the shadow government is real and pursues world domination You must have heard about secret societies, shadow governments and agencies, to whom even their three-letter abbreviation is a secret. You think, these are just fairy tales, unfounded fictions, conspiracy theories of doodling fools who sit in the basement of their house with...
Shadows of the Academy is a cooperative card game designed for students in grades 4-7. Created as part of Alberta Health's tobacco prevention curriculum, the game has players take the roles of students in a mysterious academy, trying to defeat dastardly villains while keeping their friends safe. The students all have two unique ability cards that may be...
Shake Shake is a board game using three-dimensional tetromino blocks. On a turn, place one of your blocks onto the playing area, keeping in mind that the circular plate will shake once you're finished, so you need to place it with care. Blocks must be placed to fill the bottom row first; if you don't have a block to fill the bottom row, you can place a...
Shaktis: Mind the Plot is a 2-player strategic board game where nature, mysticism, and metaphysics intertwine in an enchanted forest of botanical secrets and contemplative insight. As players, you are seekers—cultivating your own garden plots by placing Seedstones with intention and guiding your choices through the wisdom of Yaksis, mysterious guardians of...
From the box top: "'Every journey begins with a single step...' A trivia game about North American Indians. Created and conceived by Canadian Native People. First Edition: Dog Soldier." Tough trivia game with four players, traveling along a footprint-littered path throughout a North American playing board. Around the edges of the board are cloudy totems...
Test your skills at identifying the eight plant family patterns described in the book, Shanleya's Quest (the book is not necessary for playing this card game). Match each photo card of an individual plant to the correct plant family. Included cards: 1 guide to playing the memory matching game 1 plant patterns answer key (shows which picture cards belong in...
Given the deck of cards described below, the learners will be able to perceive and communicate descriptions of objects by observing the fine details of those objects. The game is structured like the game "Go Fish". The object of the game is to be the first to get rid of all your cards by completing books. Each book is composed of four cards. A photograph...
The player will be able to match plane figures and space figures by their figure illustration, word name, written description, and a photograph of an actual object with the related plane or space figure. Each player in his turn either picks up the top card from the deck or the face upcard next to the deck. She or he then discards one card and places it...
The players shall be able to identify simple shapes embedded within complex figures. The object of the game is to create "shape sets". A set is made by collecting all the shapes contained within one of the square cards. Each shape in a set is worth one point. The player who has used the most shapes (not sets) at the end of the game wins; that is, sets...