This game is about the Castle of S. Jorge, a castle that is in the centre of Lisbon and has more than 1.000 years of history. In this long history, the Castle has had several masters and has known all kind of characters. From the iron age Chief to the last King of Portugal, from the Roman Governor to the Arabic Sultan, from Kings to Scientists, from...
S.P.A.C.E. (Space, Planets, Asteroids, Conquer, Explore) is a game about the exporation of the Solar System. It has some didactic contents (such as planetary features, rudiments about the probes etc.) but it's a "real" game in every aspect. In each round, a player must choose one of these actions: a: scientific research (i.e. draw 2 cards) b: build a part...
S.Y.N.C. is the cooperative game where players choose the character (phantom) cards that are best linked with the available sets of associations. The trick is that the players are not allowed to communicate with each other before they make up their choice and to win the round all of the players need to pick one and only one character from the available...
From official web page (translated from Spanish): "Sabidurius is a board game based on the words, definitions, imagination and writing. Unlike other games where knowledge is crucial in Sabidurius age and cultural level doesn't care. Sabidurius rewards imagination, your ability to create definitions that sound convincing without worring whether they are...
Sabuesito y el grito de Independencia is a children's roll & move game with questions and answers on the first attempt of independence from Spain in Quito (Ecuador), on August 10th 1809. The game was created by Luis Arregui and published by the Ecuadorian Ministry of Culture. Its goal is to promote reading habits among children (the game is accompanied by...
Saca la Lengua / Treu la Llengua ("Stick out your tongue") is a game on the oral microbiome created together with the Center for Genome Regulation (CRG, Barcelona) for its citizen science project "Saca la Lengua". The game idea was designed in cocreation sessions with scientists, journalists, teachers, and various citizens. Then it was developed by the...
The players get tiles that are segments of the map of Sachsen with some added symbols. If they spin a sympol that they have on their tiles, they can place their tile on the game map. The first player who has placed all his tiles on the map, winns the game. There are 3 sets of tiles with their own spinner: 1. agriculture and mineral resources 2. historical...
Memory-style game to build Rhenish-German swearwords out of pairs. Just for the fun of learning or revisiting Rhenish dialect words. The game plays like memory (unlike memory you don't keep matching pairs - put them back on the table, again). One word is the first half of the full word, one the second (1:1 match). To avoid unclarities, the matching parts...
This educational game has 170 question cards beginning with "when" (it's a historical game). The other side contains the answer with some historical information. Each player has three cards with A, B and C respectively. One player reads out a question, all players secretly choose which of the three given answers is the correct one. For a correct answer, a...