Objective: To collect five neighborhood place cards depicting places shown on a neighborhood map. How to play: Each player selects a neighborhood map card and holds it in his or her hand. The remaining map cards are set aside. The dealer shuffles the neighborhood place cards and deals five cards face-down to each player. The remaining cards in the deck are...
Created by Habitat for Humanity of Bulgaria, the game teaches three different classes of skills - family budgeting, housing maintenance and energy efficiency. Players have the option to take side-missions across the hexagonal tiles to go to the healthfood store, or visit the playground or classroom, and they gradually accumulate money, knowledge, happiness...
Nelayan Tobelo is a competitive card game for 2-4 players (ages 6+) designed to teach numeracy and geometric recognition, where players must defeat a monster using their number skills. The game is played over four challenge rounds followed by a final monster battle. In the first four rounds, players draw and play Number Cards (featuring numbers 1-10...
Neotraditional Ama is a solitaire game where your dives are controlled by your actual breath. Locate your kanji-based prey within the water. Match the current demand. The dive doesn't end until you reach the surface. Each turn, inhale deeply, and start exhaling as you flip through the dive deck to locate in-demand prey. Keep exhaling as you descend deeper...
The objective of this "eco card game" for Ages 11 and up is to collect sets of cards (consisting of a family of an adult males, an adult female and any number of chicks) of endangered native New Zealand birds. There are 6 birds to collect, worth different points, in descending order of value they are: Kakapo, Albatross, Kiwi, Takahe, Kokako and Blue Duck....
Level up, fight nasty internet monsters and secure the crowns of dominance. Teaming up with your fellow players is crucial, as well as dealing the highest possible reward out of every situation. But who are your friends in the next fight? Maybe you shouldn't have stabbed them in the back before. There are two piles of cards waiting to be discovered in this...
Net Worth is a financial game that attempts to teach budgeting principles by recreating a typical family economic situation. Players have a monthly budget that includes insurance, expenses, income, savings, and stock speculation. Monthly income is determined by the job that each player receives at the beginning of the game and by investments that pay...
The Net Zero Game 2050 is an event-driven business strategy, sustainability and negotiation board game based on stakeholder capitalism. The Net Zero Game 2050 gamifies the road towards carbon neutrality in 2050 (or before) by letting each player – four are recommended – become a Business Leader of a portfolio of companies. Each Business Leader may build a...
The Net Zero Game 2050 is an event-driven business strategy, sustainability and negotiation board game based on stakeholder capitalism. All business leaders will get 15 Money coins, Company Cards and Team cards and will decide which Company and team to keep. The objective for each business leader (gamer) is to create a portfolio of net zero greenhouse gas...
This game is designed for information technology professionals who are new to the network security field. The object of the game is to build secure financial service businesses and acquire servers and datacenters. The player with the most assets and cash wins. Contents: * Game board * Dice * Common objects to be used as tokens, for example, coins, buttons...
The topic chips for human - natural - heavenly - terrestrial are sorted and laid out as stated in the rules, as are the randomly chosen and shuffled obstacle tiles. These obstacles can only be mastered by discarding of topic chips. The questions cards are sorted in order of the topics, but if so desired can be shuffled. In your turn you are the questioner...
The Players take turns rolling 3 letter-dice. Now the players have to find a city or river with one of the 3 letters shown. The first to do so with each letter get to stick one of his pins to the map. The first player to get rid of all his pins (8 to 12) wins the game. The game was published as a supplement to "Meidingers Kinderkalender 1927". —user...