This game of 63 cards uses proverbs with humorous illustrations as its teaching tool. The idea of the game being to collect the words that make up the proverb. The Twelve Proverbs are shuffled and dealt out to the players. The player on the left hand of the dealer commences the play by asking any other player for a card of any Proverb of which he holds one...
This book, released in 1976, includes rules for more than 80 non-traditional games, many of which are cooperative in nature. It is an outgrowth of a yearly New Games festival which took place for awhile in the early 1970s. While the book might look dated, it is still quite useful for impromptu games with any number of participants. The book is divided into...
Game board has decoration of a maze with arrows which either allow players to move backward or forward. Considering the age of the game, a spinner was most likely used for movement. The center of the board one lands on "The Alter." W.J. Morgan & Co. operated in Cleveland Ohio from 1871-1908. It was a lithography firm that produced trade cards and...
At the gameboard there are 169 principal and county towns joined by lines. The descriptions and rules on either side of the map list each town and any rewards or forfeits to be made. There are no charges for moving from one place to another. One of the better rewards occurs at Stonehenge 'worthy of visiting without expense, from whence you are to be...
Players control one of the great scientists during the 17th century Scientific Revolution in Europe. Use your limited time and energy to make discoveries, test hypotheses, publish papers, correspond with other famous scientists, hire assistants into your laboratory and network with other people who can help your progress. Discoveries follow historical tech...
Part of a series of games published at the end of the Victorian era, the New Testament Game (No. 1124) follows the same formulaic gameplay of the other Cincinnati Game Co. games (including the Game of Flowers, No. 1126, also published in 1899, and the the Game of Shakespeare, published in 1900). In the New Testament Game, cards depict scenes from the life...
To play, you consider several words and phrases, and determine the order in which they entered our language. Each card has a word on front. Players try to put them in the correct chronological order. When they have finished, they flip the cards over to see how they've done. The year each word entered the language are printed on the back. The game can also...
"The New World: A game of American history from discovery to James K. Polk." This antique card game consisted of a set of forty cards in a slipcase. Twenty of the cards depict famous people in American history with clues to their identity. The other twenty cards contain questions and answers about the original colonies and the first eleven presidents. The...
Objective: Using the detailed street map of New York each player is given five companies to be established in the city as close to the centre as possible. With the help of dice and counters, each players chooses where to place, turn or remove company tiles. Once a company is established on the map, the corresponding four 'places worth seeing' are revealed...
(from game insert:) Now New York is a game! And playing the subway can be fun.. Take the subway to 6 of New York's fascinating places of interest. You'll find 36 of them on THE NEW YORK GAME board. Change lines! Detain every player to your advantage. Let those delays, repairs and mix-ups obstruct your opponents' progress. The first one to return to his...
The New Zealand Investment Game is an exciting strategic board game designed by highly respected investement writer, Frank Newman. It is an invaluable educational tool for both students and serious investors who are keen to flex their business muscles, without actually risking their own money! Invest in the sharemarket, buy property, invest in the money...