There are five play variants based on each other: "Festmark-Pferderennen" is a horse race for kids. "Lachendes Lotto" introduces the basic game rules. "Frohe Fahrt (mit Hindernissen)" is a simple family game. "Wer weiß wie?" adds some difficulty. "Expertentest" is the expert game. The players take turns to roll and move. Whenever they get on a space the...
Basis of the learning game is the DVD with many interesting things to learn about a hospital, from the perspective and experience of a child. In this game players look at the movie and then play the game. In his turn player roll the dice, draw a card and answer a question at the current field. For correct answers he gets a chip. Who has 8 chips first, wins...
"Toste"-Spiel KREUZ-JUNGE! The curious and multi-purpose game of all games. Educational, funny and exciting! The game contains 6 wooden dice with playing cards symbols + numbers and special instructions like "roll again". And a rulebook with some games: Yes and No (answer-game): If you need a answer (Yes or no) roll the special dice unless the 35(Yes) or...
(translation: Cross-country through the green Harz (a mountain region in Germany)) A simple roll-and-move game, where two groups of players each take a different route through the region (both routes have the same number of spaces and share several spaces with each other). If players reach certain spaces on the board, they have to read educational texts...
Every player gets a car and has to get from the starting space at the gas station to his garage. On the way the players have to mind the traffic rules. On spaces with a blue or black disk, the player has to draw a card and must follow its instructions. The first player to reach his garage wins the game. The game has to be been published in 1952 or early...
There are rules for 3 games included: 1. Leisure travel Before the start of the game, place all the round buttons - printed side down - on any city ring! Then place the information boards face down anywhere across the railway lines! Distribute the tokens evenly among all players and leave 20 in the till! The first player rolls the die and may use a colored...
Each player is dealt 6 cards. — The card following next will be placed on the table face up, being the “starting-card” for the journey. The remaining cards will be left in the pile, face down. The first player takes the top card of the pile and must consider how to lay out as many cards as possible on to the starting card, according to the following rules:...
The goal is to be the first to get from the starting point in Garmisch-Partenkirchen to one of the 5 northern spaces at the top of the board. Moves are determined by the spinner on the upper left side of the board. The spinner shows numbers between 1 and 6 as well as the four directions (N, E, S, W). Released in the '50s. A later Edition was called Kreuz...
Objective: be the first to reach the target (Dresden) moving by turns - "Roll and Move" game. Move forward according die roll along the red line; if you end on a blue marked space follow the blue line until you join the red line again. If you end on a green marked space, follow the green line back to the red line. Equipment: board, 8 meeples (can be...
The players move their cars around the game board to win or lose play money. Each Player gets 6 black cards. If he gets on a space for which he has the corresponding black card, he draws a new one, if not he has to tell the other players the meaning of the pictured traffic sign on this space. If he can not do that, he has to pay 50 "Buck Mark". On some...