This is a meld-building card game wherein the rules of play are the rules of Japanese syntax. The game has solo, collaborative, and competitive modes. The cards each have a Japanese word printed on them, and are color-coded by part of speech (e.g. all verbs are red). Each card has a point value, and playing the cards according to a color pattern results in...
This deck contains a selection of simple words from the various parts of speech (nouns, verbs, etc.) that will help you learn Tokyo-related and general vocabulary at the same time as Japanese sentence structure. The backgrounds of the cards are photographs of the city and the example sentences on each card be of a Tokyo-specific flavor. This is an...
During the course of the game, you have to acquire different goods in the forest and at the lake which can be exchanged for gold with the trader. The team that first gets a gold climb per participant wins the game. The players are split into two teams. Each team chooses an iron age farm as the starting point. Then you go out into the iron-age landscape to...
JASK is a dynamic game that can be played individually or in teams. At the start of the game, and each round, a card is selected. Players will have one or more counters positioned on different letters on the board. All players/teams have one minute to think of as many answers for the selected question using a letter on which one of their counters is...
Jason-1 Oceanic Adventure - Voyage on the High Seas. You pilot an Ocean Research Vessel from the Mediterranean Sea to Seattle, Washington, USA. Along the way you must earn at least 150 Discovery Points! This game is suitable for play both within and outside of the classroom, and although designed for Ages 9 - 13, it offers a fun, learning opportunity for...
Try to collect your house (9 pieces), buy it, fix the mortgage get the key. Game published for a real estate company. Game material : 1 game board, 72 cards (36 black & 36 green), 4 pawns and 1 dice. By going around the boards outer ring, you must collect cards which you can save (to assemble a complete house set for which you receive a key card) of to...
Jean Paul Sartre's No Exit is a 3 player Print and Play game taking roughly 5-10 minutes per round. Players move their strangers to one of several sofas then score at the end of each round if the right strangers are on the right sofas to fulfill their personal motivations. It is almost impossible to avoid repeated stalemates unless you manage to manipulate...
From Nelson Mandela to Muammar Gaddafi, national leaders have long dreamt of a united Africa. This board game was designed to educate and encourage that vision. Scattered about are 25 small squares, each of which covers a little section of the African map. "The goal is to make the African youth be aware of the need to work closely together and to quickly...
From the manufacturer: JELLY BEANS, our introductory game for young children, uses counting, number recognition, and very simple addition and subtraction in a progression of skills. The child and the adult opponent compete to be the first to fill-in all of the holes numbered 1 through 12 on their individual number line. JELLY BEANS introduces children to...