From the publisher: Wrangle your way through word-sleuthing adventures to earn a shot at solving a mystery. Challenges kids to figure out what words mean by clues in the text around them Broadens vocabulary through engaging, mystery-themed game play Includes 43 double-sided, multiple-choice question cards; 7 double-sided game play cards, 40 self-checking...
Game comes with 32 cards. Each featuring information and a picture of a different bug, spider, or insect. This information has nothing to do with gameplay, but each card has a number 1 - 8 and a letter A - D in the upper left corner. Players are trying to collect sets of four cards with the same number. Each turn, the current player asks opponents for a...
Combining organization, vision, coordination of gestures and speed of execution, the game 'The Hidden Piece' will allow you to have fun with your family, in your classroom or with friends. It is also an ideal game for developing collaborative effort as well as the use of visuospatial vocabulary. An image made of 24 pieces is picked out. All the players...
Hidden Rules (or Hidden Curriculum) is a term used to describe the unwritten social rules and behaviors that most of us seem to know without ever being taught, such as respecting those in a position of authority, acknowledging others' personal space, speaking at an appropriate volume, paying attention to body language, and more. This fun card game will...
A card game with the players trying to collect additional cards to create sets/tricks. “First published in around 1865, when history meant learning the kings and queens, Jaques titled the 3 different games as Hide & Seek series 1 (William I - Richard II), Hide & Seek series 2 (Henry IV - Charles I) and Hide & Seek series 3 (Charles II - Victoria in the 1st...
Each player has a sheet showing words written in Egyptian hieroglyphs. Players roll a die and move around a board showing the glyphs, and put a counter on their sheet as their glyphs are reached. A simplistic game, more educational than fun, but nicely packaged with the rules written on a scroll tied with ribbon. From the back of the box: Involving both...
"The High School Game is a social simulation which reflects some of the structural and processual phenomena that characterize the social system of the high school . . . Players assume specific student profiles in a hypothetical high school . . . Achievement brings esteem points from parents, peers and self, in accordance with the value placed on the...
High Seas ADDventure is a children's game. The player draw cards until the numbers on the cards is more the 10. He/she then sums how many cards there is and moves on the board (eg a 4 card and a 6 cards makes 2 cards, and the player moves 2 steps). The first player to the goal is the winner. The theme of the game is to sail the seas. Includes a board, 4...
User Summary Now YOU enter the courtroom during five fateful days of July, 1885, when the future of a country hung in the balance, and the defendant, Louis Riel, faced hanging on a charge of treason. From the publisher Canada’s westward expansion was very different than that of the United States. In the U.S., conflict in the westward movement was between...
Higher Digi-Quate is an advanced version of Digi-Quate. Like Digi-Quate, it was invented by a National University of Singapore lecturer and it is game of forming mathematical equations on a square grid board. Players have hands of 10 tokens showing numbers and mathematical operators. Each turn they try to form an equation, intersecting crossword-style with...